- Hunting & Gathering: Go out and hunt for Phandalin. Any food brought will be
processed and add precious time to the cities stockpile. This will occur
outside the city walls and thus could be dangerous.
- Relaxation: Sometimes the best thing to do between adventures is relax.
Whether a character wants a hard-earned vacation or needs to recover from
injuries, relaxation is the ideal option for adventurers who need a break. This
option is also ideal for players who don’t want to make use of the downtime
system. Relaxation requires one week. A character needs to maintain at least a
modest lifestyle while relaxing to gain the benefit of the activity.
- Reinforce Phandalin’s Walls: With orcs wandering around the city has accelerated the
walls construction. Lumber is running low as the usual shipment has not arrived
but some houses are being torn apart for materials so the work can continue
- Training with Sildars soldiers: Fight with the soldiers of Phandalin, instructing and
perhaps being instructed in the art of war, especially how to fight back to
back with others.
- Work for Money: When all else fails, an adventurer can turn to an honest
trade to earn a living. This activity represents a character’s attempt to find
temporary work, the quality and wages of which are difficult to predict.
- Religious Service: Characters with a religious bent might want to spend
downtime in service to a temple, either by attending rites or by proselytizing
in the community. Someone who undertakes this activity has a chance of winning the
favour of the temple’s leaders. Performing religious service requires access
to, and often attendance at, a temple whose beliefs and ethos align with the
character’s. If such a place is available, the activity takes one workweek of
time but involves no gold piece expenditure.
- Scribing a Spell Scroll: With time and patience, a spellcaster can transfer a spell
to a scroll, creating a spell scroll. Scribing a spell scroll takes an amount
of time and money related to the level of the spell the character wants to
scribe, as shown in the Spell Scroll Costs table. In addition, the character
must have proficiency in the Arcana skill and must provide any material
components required for the casting of the spell. Moreover, the character must
have the spell prepared, or it must be among the character’s known spells, in
order to scribe a scroll of that spell. If the scribed spell is a cantrip, the version on the scroll
works as if the caster were 1st level.
- Research: Forewarned is forearmed. The research downtime activity
allows a character to delve into lore concerning a monster (Dragon?), a
location, a magic item, or some other particular topic. Typically, a character
needs access to a library or a sage to conduct research. Assuming such access
is available, conducting research requires one workweek of effort and at gold
spent on materials, bribes, gifts, and other expenses.
- Carousing: Carousing is a *default*
downtime activity for many characters. Between adventures, who doesn’t
want to relax with a few drinks and maybe make a few new friends? For
Phandalin’s purposes your character can carouse with 10 gp to cover expenses or
50 gp if they want to spurge and impress.
- Gambling: Games of chance are a way to make a fortune — and perhaps a
better way to lose one. This activity requires one workweek of effort plus a
stake of at least 10 gp, to a maximum of 1,000 gp or more, as you see fit.
- Crafting an Item: A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Some examples follow:
Proficiency |
Items |
Herbalism kit |
Antitoxin, Replenish Healers kit, Potion of Healing |
Woodcarvers Tools |
Arrows, Bolts |
Leatherworker’s tools |
Leather armor, boots |
Smith’s tools |
Armor, weapons |