Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Phandalin’s residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise. Visitors are welcome here, particularly if they have coin to spend or news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.

The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Phandalin was abandoned for centuries. In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they’ve worked to rebuild.

Places that can be found there include:

Possible Downtime Activities

  1. Hunting & Gathering: Go out and hunt for Phandalin. Any food brought will be processed and add precious time to the cities stockpile. This will occur outside the city walls and thus could be dangerous.

  2. Relaxation: Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for adventurers who need a break. This option is also ideal for players who don’t want to make use of the downtime system. Relaxation requires one week. A character needs to maintain at least a modest lifestyle while relaxing to gain the benefit of the activity.

  3. Reinforce Phandalin’s Walls: With orcs wandering around the city has accelerated the walls construction. Lumber is running low as the usual shipment has not arrived but some houses are being torn apart for materials so the work can continue

  4. Training with Sildars soldiers: Fight with the soldiers of Phandalin, instructing and perhaps being instructed in the art of war, especially how to fight back to back with others.

  5. Work for Money: When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a character’s attempt to find temporary work, the quality and wages of which are difficult to predict.

  6. Religious Service: Characters with a religious bent might want to spend downtime in service to a temple, either by attending rites or by proselytizing in the community. Someone who undertakes this activity has a chance of winning the favour of the temple’s leaders. Performing religious service requires access to, and often attendance at, a temple whose beliefs and ethos align with the character’s. If such a place is available, the activity takes one workweek of time but involves no gold piece expenditure.

  7. Scribing a Spell Scroll: With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll. Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spell Scroll Costs table. In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell. If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level.

  8. Research: Forewarned is forearmed. The research downtime activity allows a character to delve into lore concerning a monster (Dragon?), a location, a magic item, or some other particular topic. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at gold spent on materials, bribes, gifts, and other expenses.

  9. Carousing: Carousing is a *default*  downtime activity for many characters. Between adventures, who doesn’t want to relax with a few drinks and maybe make a few new friends? For Phandalin’s purposes your character can carouse with 10 gp to cover expenses or 50 gp if they want to spurge and impress.

  10. Gambling: Games of chance are a way to make a fortune — and perhaps a better way to lose one. This activity requires one workweek of effort plus a stake of at least 10 gp, to a maximum of 1,000 gp or more, as you see fit.

  11. Crafting an Item: A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Some examples follow:

Proficiency

Items

Herbalism kit

Antitoxin, Replenish Healers kit, Potion of Healing

Woodcarvers Tools

Arrows, Bolts

Leatherworker’s tools

Leather armor, boots

Smith’s tools

Armor, weapons