Armor Class 15 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Skills Deception +5, Insight +4, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Petrifying Gaze. When a creature that can see the
medusa's eyes starts its turn within 30 feet of the medusa, the medusa
can force it to make a DC 14 Constitution saving throw if the medusa
isn't incapacitated and can see the creature. If the saving throw fails
by 5 or more, the creature is instantly petrified. Otherwise, a creature
that fails the save begins to turn to stone and is restrained. The
restrained creature must repeat the saving throw at the end of its next
turn, becoming petrified on a failure or ending the effect on a success.
The petrification lasts until the creature is freed by the greater
restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving
throw at the start of its turn. If the creature does so, it can't see
the medusa until the start of its next turn, when it can avert its eyes
again. If the creature looks at the medusa in the meantime, it must
immediately make the save.
If the medusa sees itself reflected on a polished surface within 30 feet
of it and in an area of bright light, the medusa is, due to its curse,
affected by its own gaze.
Actions
Multiattack. The medusa makes either three melee
attacks--one with its snake hair and two with its shortsword--or two
ranged attacks with its longbow.
Snake Hair. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.