Wrath of the Divine

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any thousand years ago, there was an ancient elven kingdom called Merdelain that had numerous towers that protected it from threats beyond their own plane. Using one of those towers a mage called Thalivar was able to retrieve a powerful artifact he named the Ruinstone that could change reality according to the users will. However before it could be used the kingdoms were attacked, possibly by  an Archfey called Selephra

In a desperate attempt to save itself, Merdelain conducted a ritual that transported the whole kingdom into the Shadowfell. So violent was this that it created a terrible wound upon reality, known here as the Mere Of Dead Men. This wound has slowly grown over millennia.

Only a hundred years ago the god's of Death died. As time is passing death itself destabilizes resulting in souls unable to move on. A cult that worships Talos has been able to take advantage of this and make their leaders immortal, gaining power quickly because of this. Ularan Mortus has gathered shards of divinity and is attempting to put Merdelain to rest, using that energy to reinstate a god of death before it is too late. All three factions, Dead HandCult of Talos and Selephra are present in the mere, fighting to accomplish their aims - or prevent their enemies from accomplish theirs.

Factions of the World:  

Cult of Talos

A cult that worships the god Talos, they have recently been extremely successful spreading across the sword coast like wildfire due to their new leader. Their aims, except just destruction, are unknown.

Fheralai Stormsworn (Leader)
Gadrille The Reef-Reaver
Sovendahl Erkinze 


Dead Hand

An organization headed by Ularan, it seeks to uncover Merdelain, put it to rest and use that energy to restore or create a god(s) of Death. He claims that Jergal, the original god of death, is planning to end all life. 
Ularan Mortus (Leader)
Viantha Crex 


Bramble Queen's Court

A mysterious Archfey that is involved in the whole issue. Apparently behind the destruction of the Enclave Of The Evergreen


Lords' Alliance

An alliance of towns and states that seeks to promote and protect civilization. Unlike the other factions they seem uninterested in the Mere Of Dead Men and simply wish to eliminate the threats the other factions pose to their existence.

Enclave Of The Evergreen

A coalition of four elven kingdoms, they all suddenly were attacked and apparently destroyed. The details of what attacked them are shrouded in mystery but it seems Selephra, The Bramble Queen was involved.
Aeogwathen evacuated it's city and fled to the woods, the survivors now being known as The Guided Path 
Merdelain conducted a grand ritual that transported their whole kingdom into the Shadowfell as a means of saving themselves from certain destruction. Ularan Mortus claims they are in a state between life and death that is abhorrent.
The fate of the other two kingdoms, Nauranor and Geberist is unknown.


The Dead Three

The Dead Three were the most recent God's of Death until they were killed during the "Time of Troubles". Their death scattered shards of their domains across the world, where one was found by PineUlaran Mortus has collected many of them and is trying to use them to create a new God of Death, or even bring the Three back as they were. To do so he requires a great amount of energy which could be given by putting Merdelain to rest, a kingdom caught between life and death. The reason why he is trying to do so is twofold. According to him the longer the domain of Death was empty the more the natural way of things would destabilize, preventing souls from passing on to the afterlife.

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Campaign Overview

 

SESSIONS

ROLEPLAY & NOTES

(S38) Sovereign of the Enslaved

(RP33) Slaves

(S37) Old and New Ties


(S36) New Guardians

(RP31) Family Reunions
(RP32) The Inspector Revealed

(S35) Memory


(S34) Fireworks

(RP30) - Questions for the Soul

(QW15) - Got Your Back

(S33) Towering Rage

(QW13) - It's Always Overcast
(QW14) - School Time

(S32) Waiting

(S31) Into the Shadows


(S30) An Audience with a Queen

(RP29) The Gift of Two Books

(S29) Courting a Dragon


(S28) Acid and Vines

(QW12) Changing Decisions

(S27) Bridging the Gap

(QW11) - Trust

(S26) Two for One

(RP26) - Subversive questions
(RP27) - Colleagues Conversing
(RP28) Arya and Tiaumil Introductions

(S25) Litany for a Hero

(QW10) Reluctant Returning
(QW09) My Word Is My Bond
(RP24) Moments Before Disaster
(RP25) Arya discusses agreements with Pine

(S24) A Hateful Smile

(QW08) Cash, Money, Gold

(S23) A field of Wheat

(QW07) Celebrations

(S22) In the Midst of Death

(QW06) Not So Silent Night
(RP23) Questions for Naralis

(S21) A Hairy Glass of Water

(QW05) Fractious Factions Fight

(S20) Trolls Trouble Troup, Troubling

(RP22) The Lizardfolk Seer
(QW04) Rest and Relaxation

(S19) Voice in the Swamp

(RP21) Letter for Idris Doryu

(S18) A Moment of Peace

(QW03) Mystery in company

(S17) Dreadnought Lost

(RP20) Contacting the Three
(RP19) Wrathful Reminder

(S16) Tide of Anger

(RP18) Lightning Spear

(S15) The Price we Pay for Love

(QW02) Wise Words
Ularan's Journal

(S14) See the Truth and Despair

(QW01) Childhood Memories

(S13) No Mercy to Monsters


(S12) A Hydra of Issues

(RP17) Arya talks with Lizardfolk chief

(S11) Trudging through Swamp

Factions of the World

(S10) A Meeting of Souls

(RP16) Boons

A conversation with Ularan

(S09) How Deep Does The Mere Go?

(RP15) A journey, A destination
(RP14) Searching for the Hand

(S08) Enter the Mere

(RP13) Not Quick Enough
(RP12) A Spectral Salute

(S07) Beacon's Midnight

(RP11) A Step Away from Community
Aftermath of the Tower

(S06) The Planar Beacon

(RP10) Pine talks to Thalivar
Thalivar's Journal
Enclave Of The Evergreen

(S05) Dead Elves Tell Some Tales

(RP09) All you now know is Pain

(S04) A Town Most Curious

(RP06) Siax's and Falcon's Watch
(RP07) Pine talks to Rhogar
(RP08) Pine contacts the Three

(S03) The Light of Justice

(RP03) Descent of Lumalia
(RP04) Questions of the Dead
(RP05) Suddenly, A Letter

(S02) Occam's Trident

(RP02) Pine, Arya, and Effie

(S01) A Perfectly Normal Day

(RP01) Effie and Idris

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Forged together by mutual aims, this group is a  honorary member of the  put in charge of the administration of the new settlement Leilon. It's members have their own reasons and motivations but they all share a common goal. FTo find out what is going in the Mere Of Dead Men.

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The Mere of Dead Men is a cold saltwater swamp that occupies a large section of the Sword Coast. It is a desolate place full of monsters and few members of the civilized races. There are tales that the swamp constantly grows over time, swallowing homes and property located close to its boundaries. It was believed that the eastern boundary of the Mere was magically bound to the High Road since attempts to reroute the road were futile and only caused the expansion of the swamp.

The Mere itself is full of trees, vines, quicksand, and hidden islands, and it is generally covered in fog, making visibility very poor. The water is deep enough that it could be navigated on a flat-bottomed boat, but the dark water and hidden obstructions made that choice dangerous.

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Leilon has had a checkered history. A town has existed there for as long as people remember but it has been abandoned many times. The town was abandoned many centuries ago and although there have been several attempts to resettle it none have lasted too long. Perhaps the eerie tower, perhaps the aura of petrification that extends from it, settlers tend to decide to find their luck elsewhere. Most recently there is an attempt to settle it funded by Lord Dagult Neverember to make Leilon into a functional fishing town and a a convenient resting place for weary travelers on the High Road along the Sword Coast between Neverwinter and the City of Waterdeep

Secretly it is intended to also be a thorn in the side of the Cult of Talos and their machinations by serving as the base of the Heroes of the Realm.

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