Not much is known about Fheralai other than she is a Half-Orc. Its reported that she is the leader of the Cult of Talos operating on the sword coast and that their objective under her leadership is the subjugation of the coastal region south of Neverwinter and the disruption of the trade rout along the High Road. 

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A group that has been operating in the region for some time now, bent on bring destruction and devastation. Talos known as “The Storm Lord” is an elemental god of storms and destruction. His hold over nature, particularly his ability to create destructive storms, forest fires, earthquakes and tornadoes warrants druids and rangers potentially have vast stores of knowledge about him, as his evil actions affect nature first and foremost.

Chosen of Talos
High Lieutenant
Lieutenant
First Lieutenant
Raidmaster

His dogma is self-serving, demanding utter obedience from his priests and instructing them to spread destruction where they might. His followers were known as Talassans. 

65bccc9943b99_latest.jpegThe church of Talos is small by the standards of a greater deity, and his followers were fanatical in their love of destruction. The clergy has no formal hierarchy; obedience is enforced through might. Priests of Talos are fond of extorting sailors and farmers, threatening that Talos would bring destructive storms upon them if they do not placate the angry god. They were wont to pursue wealth and luxury with many indulging in acts of random or spiteful violence, pillage, and banditry. Talossan clerics are also committed evangelists who seek to gain converts through fear or the enticement of raw power.

A new cult worshiping this god rose in 1591 DR and is now threatening to flood the Sword Coast. Led by Fheralai Stormsworn, they have quickly become a wide ranging threat to the Lords' Alliance.

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Wielding a wicked looking greatbow this Half-Orc man seeems to be behind the Orc mobilisation against Phandalin. He apparently is a master archer, can summon black vines and was even proficient with spellcasting of the lightning variety. A cultist of Talos with grand ideas, he puirsued a different path to power by using a necromantic tree. His plans were cut short as he was slain by the adventurers now known as the The Leilon...Some?.

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The Tower of Storms consisted of a squat, 20‑foot tall stone building with a lighthouse rising another 20 ft from the seaward side. A large lightning rod stood on the building's roof. The lighthouse beacon was open to the elements and surrounded by an iron railing.

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The leader of the
Dead Hand

The
The Leilon...Some? found that he based his operations in the Uthtower in the Mere Of Dead Men.  He told the group that he is attempting to create a new Death God in order to stop the degredation and breakdown of the material plane.

Ularan holds 27 shards of God power within himself.

While the group travelled with Naralis Analor to Uthtower, Naralis told the group that Ularan had been trapped in a mental and power battle for months now, with a soul that had been found in the depths of the tower.  It had been a stalemate, one which was now threatened by a rebellion from within the Dead Hand. 

Naralis also mentioned that normal healing would likely not work on Ularan as he had discovered new magic over his life and that had altered him.  Because of this only non-magical healing to aid his own regenerative abilities, or a strong spell that did the same. 

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A mysterious organization led by Ularan Mortus. They use undead to do their bidding and seek to create a new god of death after The Dead Three were killed. Not much else is known about them save that they oppose the Cult of Talos with a fanatic hatred.

Enforcer
Necromancer
High Septon
Necromancer

The Dead Three, also known as the Dark Gods, was a collective of three, death-themed deities: Bane the Lord of Darkness;Bhaal, the Lord of Murder; and Myrkul, the Lord of Bones. Originally, they were powerful mortal adventurers who sought the path to godhood and were known as the Dark Three. They found it in the form of Jergal, who acquiesced to their demands as he was tiring of his life as god of the dead. He gave up his portfolios to the three of them, apotheosizing them in the process. Bane ruled tyranny and strife, Bhaal became the god of murder, and Myrkul was lord of the dead.

They earned the name 'Dead Three' when they all perished during the Time of Troubles in the mid—14th century DR. Bane and Torm killed each other in Tantras; Myrkul was killed by the mortal mage Midnight; and Bhaal was slain by Cyric using the sword Godsbane, an avatar of Mask. It was thought the three had ceased to exist since that time.

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A Champion of the Kingdom of Merdelain, he was apparently behind the attack at the Planar Beacon which resulted in Thalivar's death.

It seems that the knight persisted beyond death, his soul a restless ruin haunting the Mere Of Dead Men until Ularan Mortus bound it in the Dreadnought, a ship made of bone and iron that could destroy anything the Cult of Talos threw against it.
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A ruined tower, a remnant of Merdelain of old. It currently serves as the headquarters of the Dead Hand.

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Selephra was one of most favored offspring of Oran, Lord of the Green Fey, and an archfey herself. However for an unknown reason she fled the court and is now known as the Bramble Queen, living somewhere in the woods of shadow.

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When Selephra was exiled from the Fey Courts she fled to the Howling Forest. It is rumored that she has created a court with her in charge of it, a mockery of the true Fey Courts. What she does in that vast dark forest, no one knows but her. She is served by the Chosen Daughters.

The Bramble Queen

The Feywild is a parallel plane to the Material Plane. Unlike the Material Plane, the Feywild is fueled by wild, magical energy drawn from the emotions of its inhabitants. Because of its connection to the Material Plane, the Feywild has similar topography and geography to the mortal world, though exact locations are constantly shifting and are therefore impossible to plot. Although the general geography of the Feywild and the Material Plane is similar, the Feywild has a much more primal landscape.

Nature rules in the lands of fey. Where you would find sprawling cities in the Material Plane, you might discover only hunting outposts or desolate ruins in the Plane of Faeries. Similarly, locations with patches of wilderness in the mortal realm could be vast, impassable forests in the Feywild. This raw, primal magic makes the Feywild an extremely dangerous place, even for those who call it home. Adventurers, or those unlucky enough to unwittingly stumble into this land from the Material Plane, must ensure they are not lulled into a sense of complacency by the Feywild’s beauty. The sporadic, magical nature of this land can kill mortals as quickly as any of its dangerous inhabitants.

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One of the Chosen Daughters serving Selephra, the time she's spent as a captive in the Dreadnought's hold have changed her into a horrifying meld of fey and the sea. 

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Also known as "The Blazing Sun" in the common tongue, Merdelain was one of four kingdoms that made up the Enclave Of The Evergreen. It was a truly marvelous cosmopolitan city of great culture that attracted the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast and beyond.

Sadly, it vanished leaving only a few ruins in the Mere Of Dead Men behind. It is said that the treacherous fey Selephra had something to do with it's fall.

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Also known as "The Ravens of Shadow" in the common tongue, Nauranor was one of four kingdoms that made up the Enclave Of The Evergreen. Little is known about it save that it wasto the west and that it fell entirely.

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Also known as "The Arrows that Pierce" in the common tongue, Geberist was one of four kingdoms that made up the Enclave Of The Evergreen. Little is known about it save that it was far too the north and that it fell entirely.

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Also known as "The Guided Path" in the common tongue, Aeogwathen was one of four kingdoms that made up the Enclave Of The Evergreen. Out of all of the kingdoms it alone evacuated it's cities before disaster struck. The empire still fell but it's people survived, most notably as The Guided Path, an organization that provides guides and pathfinders in return for the sanctity of their forest. 

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Long long ago, what is now known as the Sword Coast was dominated by four ancient elven kingdoms. It was a time of progress and beauty, the magical accomplishments of it’s mages reaching ever greater heights. However it seemed to also be a dangerous time, with many foes threatening these kingdoms. Thus the four came together and formed the Enclave, a union that was supposed to place defending their lands and realm as it's top priority.

The Evergreen Conclave was called Calenarnad in the ancient elven tongue and was composed from members of all four kingdoms:

  • The Blazing Sun  - Merdelain
  • The Guided Path - Aeogwathren
  • The Ravens of Shadow - Nauranor
  • The Arrows that Pierce'– Geberist

Notable sites that have been confirmed as ruins from one of the above have been: Icespire Hold, Planar Beacon, Idol Islands.


Here lie the children of The Enclave of the Evergreen, 
defending the world from threats, even in death. 
Weep for their sacrifice, rejoice for their deeds. 

- Plaque found in the tombs of Icespire Hold

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Icespire Hold is a stone fortress perched on the icy northeast spur of Icespire Peak. A warlord named Delsendra Amzarr built the stronghold, and dwelled there for many years while she and her soldiers kept the orcs of the Sword Mountains in check. When supply lines were cut off by heavy snow and blizzards during a brutal winter, Delsendra and her followers were never heard of again. Orcs later took over the fortress, which was damaged by an earthquake ten years ago and never repaired.

Years later the dragon Cryovain decided to make the Hold its lair, it stormed the fortress through the crumbled southwest section and ate several orcs before settling on the roof. With a terrible roar, the gorged dragon drove the remaining orcs out of Icespire Hold. Before long however it was slain by the The Leilon...Some?.

While exploring the hold the The Leilon...Some? discovered that the hold was part of an extensive alliance of Elves, aiming to hold back some unnamed foe. Alas the hold was buried by avalanche before more could be found.


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Apparently a powerful mage working for the Enclave Of The Evergreen he was slain by a Behir when the Planar Beacon was attacked by Emberlost. He was believed to have been friends with King Durgrim Stoneheart as evidenced by the belt he wore. On his death an echo of his soul became trapped by the Planar Beacon where it went mad. More can be found in the Thalivar's Journal.

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Dagult Neverember is the wealthy Lord Protector of Neverwinter and was formerly the Open Lord of Waterdeep. He is a high ranking member of the Lords' Alliance. He has shown that he is aware of both the Cult of Talos and the Dead Hand and has granted the Protectorate of Leilon to The Leilon...Some? as a way of keeping the above in check.

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The Lords’ Alliance is an association of rulers from cities and towns across Faerûn (primarily in the North), who believe that solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities dominate the coalition, and all lords in the Alliance work primarily for the fate and fortune of their individual settlements. They proactively eliminate such threats by any means, fighting with pride for the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance cities.

Forged together by mutual aims, this group is a  honorary member of the ">Lords' Alliance] put in charge of the administration of the new settlement Leilon. It's members have their own reasons and motivations but they all share a common goal. FTo find out what is going in the Mere Of Dead Men.

Fey Guide
Emissary
Mechanic
Mentor
Smith
Inventor
Paladin
Cleric
Guild Ranger
Sorcorer
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Grizzelda Copperwraught is a dwarven architect and leader of the town council of Leilon. The locals refer to her as the Growler, although never to her face. Lord Dagult Neverember tasked this gruff female dwarf with overseeing Leilon’s construction work.

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Leilon has had a checkered history. A town has existed there for as long as people remember but it has been abandoned many times. The town was abandoned many centuries ago and although there have been several attempts to resettle it none have lasted too long. Perhaps the eerie tower, perhaps the aura of petrification that extends from it, settlers tend to decide to find their luck elsewhere. Most recently there is an attempt to settle it funded by Lord Dagult Neverember to make Leilon into a functional fishing town and a a convenient resting place for weary travelers on the High Road along the Sword Coast between Neverwinter and the City of Waterdeep

Secretly it is intended to also be a thorn in the side of the Cult of Talos and their machinations by serving as the base of the The Leilon...Some?.

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The enigmatic leader of the Chimera Crew she rose to become one of the most feared bandit leaders who plagued the land routes of the Sword Coast due to her tame Chimera called Ashbreath.

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The Chimera Crew is a group of bandits founded by Rega Swarn and her lieutenants Aleneve and Niri. A huge part of their extreme effectiveness is that they seem to have a tame ChimeraUnusually they seem to be composed of only female members. They are known to leave only burning wreckage behind them and can be identified by the soot marks across their armour. 

They have been hired bythe Dead Hand to watch over the undead in Iniarv's Tower ruins. 

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Iniarv's Tower was once a square keep that sat upon an escarpment overlooking the High Road. As the Mere Of Dead Men expanded however it has half sunk into the swamp, it's once solid foundations starting to rot away. Currently the base of the Chimera Crew who are overlooking undead, part of something the Dead Hand is scheming.

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One of the lieutenants of the Chimera Crew, Niri is a woman of few words. It is said that she never exits her plat armour as no one has caught a glimpse of her outside of it.

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One of the lieutenants of the Chimera Crew, Aleneve is by far the most affable of that groups leadership. Her skill with the heavy mace she wields as well as the ease she moves in her black plate armour betrays that she is a powerful warrior.

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