Name
He was named by his mother, who was of Illuskan/Northlander heritage.
Parents
Malcer's father was a surface drow pirate of decent fortune. He came across a feisty human on one of their raids, and was impressed by her ballsy attitude that they ended up sharing time together when he was in the region and eventually Malcer was born. Malcer had only small periods of time with his father, but it was during those times that he learned both some skills in fighting, but also in piracy and smuggling; something that his father was well practiced at. It has been many years since those times, long enough that his mother has passed on from old age, and he himself has aged a bit past his prime. He hasn't seen his father in years, although they didn't have a close relationship, only one of learning and brevity.
Employment
While Malcer made his way into the world with the skills he had been taught; hard graft and determination from his mother, and authority, fighting, and piracy from his father, the world was not kind, nor would he have expected it to be, especially looking as he did with his father's heritage very visible. He initially joined a mercenary group that didn't mind taking on someone like him, but after a few years he grew increasingly frustrated by their lack of dicipline and the distinct lack of financial growth in his wealth. It was during this time that he came across one small item amongst a multitude, and made a decision that changed the course of his life.
The Onyx Ring
While staying in a town between jobs, the rest of the band of mercenaries likely away drinking their spoils from the last job, Malcer found himself in a traders shop, one that didn't mind dealing in the less upstanding trades that people brought him. It was there in the jumble of old junk, reposessed furniture, and the clutter of everyday items that he found a dusty and ill-kept ring. It was the black gem that drew his eye, for although he was not one to flash what wealth he had, he did enjoy subtler sorts of treasure; a well crafted blade; fine armour; luxuries that made the day less onerous. And so he saw the black gem on that ring and despite the tarnished look of the metal around it, knew enough about the underhanded to see the well-hidden hinge that would let it be used to house some poisons within. He liked it enough that he purchased it for a modest price, the vendor likely never knowing what it was he sold. It was only after he had settled down in some privacy in a room he did not yet have to share with others, that he found that despite his knowledge, he hadn't either.
An alien and complex mind spoke to him there, through the conduit of that ring. It could glean his frustrations, his drive to be something more than he had ended up being in that mercenary company. It offered him a deal. It would grant him a measure of its power in exchange for what appeared to be a genuine wish for some entertainment. It wished to follow along and watch what he made of himself, as others might listen to a bard's tales.
Although the interaction was disconcerting, there seemed little detriment to it, if he didn't mind his life and thoughts to be monitored and commented upon from time to time, or nudged in one direction or another if the circumstances seemed to favour it. He agreed, and in doing so he found himself to be tied to a Marid genie, and magic now flowed through him offering him the edge to better his life from the rut it had fallen into.
For all that many warlock patrons tended to either trade for someone's soul, or to circumvent the deal in malicious ways for the warlock, this didn't seem to be the case between Malcer an the Marid. It was a being so powerful that it had no need for such a paltry thing as a soul, but instead seemed, especially as the years passed, to regard him as something like a favoured pet, and have no greater desire than to just be entertained by what he got up to, and from time to time help him out of the various messes that he ended up in due to where life took him. It was an amicable agreement that Malcer, despite his pride, has never regretted.
Piracy & Smuggling
With his newfound powers, Malcer found himself in an excellent position to focus more on lucrative asset procural, and swiftly became sought after for jobs like that. Although his hand-to-hand fighting skills were not as honed as his father had been, he more than made up for it with the ability to hide and transport goods without evidence, thanks to his ability to store and hide things in the pocket dimension granted to him in the onyx ring.
He has been in several crews over the years of his life, extended as those years have been due to his heritage. He tends to move on from a group or crew if he finds them unprofessional or too chaotic to be successful. His last ship, captained by Mad Jack Goatlegs, was one such crew. He takes pride in a successful haul, and grows swiftly impatient with those who cannot bring that.
Malcer Icedrivver is a half-elf drow warlock that is part of the crew of the
Chimera; a ship sailing on the Beloron Sea. Although the ship seems prone to misfortune, the captain has one more scheme for changing their fortunes. A simple smuggling job, moving crates of rum from the isle of New Penitence to Dragonswing to sell. All they have to do is quietly move the merchandise from one side of town to the other, without attracting the attention of Archbishop Praeternus. Easy. Or at least it should be. |
Character sheet:
https://www.dndbeyond.com/characters/139963610