1. Characters

Malcer Icedrivver

Player Character


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Malcer Icedrivver is a half-elf drow warlock that is part of the crew of the Chimera; a ship sailing on the Beloron Sea. 

Although the ship seems prone to misfortune, the captain has one more scheme for changing their fortunes.  A simple smuggling job, moving crates of rum from the isle of New Penitence to Dragonswing to sell. All they have to do is quietly move the merchandise from one side of town to the other, without attracting the attention of Archbishop Praeternus. Easy. Or at least it should be.


Character sheet:
https://www.dndbeyond.com/characters/139963610

Rumours

These are some rumours that people may have heard about Malcer.  How true they are, few would know, but there is likely a grain of truth in each, even if it is not the full truth.

  • It is said that the captain of another ship will not dock in any port that Malcer is currently staying at.  Bad blood there, from a deal gone wrong.
  • Malcer wears dark blue silk underpants gifted to him by a Pope from the Empire as a sign of his affection after a tryst that would have been a huge scandal if it had come to light.
  • Despite his somewhat frosty demeanor and reputation, Malcer Icedrivver is someone skilled and reliable enough once paid that he can be trusted to see a task done to the best of his ability.  Just remember to give him all the information and pay him promptly.
  • Some idiot tried to steal from Malcer once.  They say the crew heard those screams for hours before the thief was finally allowed to die.  Afterwards, Malcer just said it was a 'teaching experience'.  Don't think anyone has tried to take from him since, so I guess it worked.
  • Malcer dislikes dogs.  Says they are more trouble than they are worth, but then I'm pretty sure he thinks that about most people too.
  • The best way to get on his good side?  I'm not sure he has one, but not wasting his time will likely go a long way.  And coin.  Coin works to get his attention.

OOC notes

My main theme for this guy was to build someone who had honed his ability as a pirate and smuggler around his ability to use the genie vessel, utilising the familiar granted to him in order to keep himself and what he carries hidden, as well as for scouting.  He uses crowd control rather than pure damage to suppliment the rest of the crew.