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Bartras, a human fighter, served as a play slave to a noble's son and then as a soldier slave in the noble 's militia before he found his freedom. He has spent his time as an ex-slave establishing the tribe called the Free. As leader of the Free, Bartras employs his followers as soldiers in a war against slave owners. He sees the struggle to remain free and to live in the wilderness away from the city-states as a war against both nature and the owners. Each successful raid provides another day of freedom and thus is considered a small victory in his ongoing war. His ability to lead comes from his military traintraining, charismatic orations, and his hands-on approach to tackling problems. With the help of his wild talent, Bartras can easily distract caravan guards so that a raid can go off without a hitch. He loves freedom and wishes to see all slaves free. Every group of raiders from his tribe has standing orders to set slaves free as long as doing so does not endanger the welfare of the tribe.

STATS

Bartras, Human Fighter

Medium humanoid (human), good alignment

Armor Class: 18 (shield)

Hit Points: 120 (20d8 + 20)

Speed: 30 ft.

STRDEXCONINTWISCHA
18 (+4)14 (+2)12 (+1)10 (+0)12 (+1)10 (+0)

Saving Throws: Str +8, Con +5

Skills: Athletics +8, Intimidation +2

Senses: passive Perception 11

Languages: any one language (usually Common)

Challenge: 8 (3,900 XP)

Actions:

Multiattack. Bartras makes three melee attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Reactions:

Parry. Bartras adds 4 to his AC against one melee attack that would hit him. To do so, Bartras must see the attacker and be wielding a melee weapon.

Features:

Second Wind. On his turn, Bartras can use a bonus action to regain 1d10+8 hit points.

Action Surge. Once per short rest, Bartras can take an additional action on his turn.

Indomitable (1/long rest). If Bartras fails a saving throw, he can reroll it and must use the new roll.

Equipment: plate armor, shield, greatsword, two javelins, a pouch containing 20 gp.