The party have decided to head out to the Last Oasis to confront Banorram a cleric leading a fanatical cult there.
Day 2 reach Raam.
Day 4 south of Raam. The PCs come across a stone which suddenly starts talking to the PCs - psionically. It asks the PCs to carry them to a specific person in a specific place (the direction the PCs are going?) so that it can deliver a message. Unfortunately its carrier was carried off by a roc...
Day 5 see the sea of silt.
Day six later they are attacked by a Roc
Day seven arrive Fort Inix
Day eight party come across a herd of wild Aprig but perception test DC 17 shows one is limping DC 12 investigation that its sick - otherwise if they eat the diseased herd they get Tari Fever (Su): —bite, Fortitude DC 12, incubation period 1d3 days; damage 1d4 Con. The save DC is Constitution-based. Unlike normal diseases, tari fever continues until the victim reaches Constitution 0 (and dies) or is cured with a remove disease spell.
Day 9 see 20 Templars of Nibenay coming across the the blackspine gap = they are riding out to the statue head.
Day 10 - see the statue of the metal dolphin head where they left it in the desert - its guarded by 10 men from Tyr.
Day 11 near Poortool’s Horde.
Day 12 - Blue Halflings out riders.
Fort Inix under the control of the Blue Halflings or the Blackspine Mountains
Day 13 - The party meets a wandering minstrel playing/writing this song: