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  1. Orte

Ashur’s Messengers

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Urik in Athas

Sweet scents of barley beer greet everyone at the doorless threshold. This mudbrick building was a tavern, but now only purposeful Ashur Kan drinks at a desk near the entrance. Give him your money and your message and he will direct your message to Serah or Shadrak, two well-paid and indignant psionicists standing behind an empty bar; they hate the work, just not enough to quit. It’s not clear what hold Ashur has over them. 

One silver piece buys one message that must be voiced in one breath and can travel anywhere in the city. Writing is not accepted. As long as he hasn’t fallen asleep, Ashur remembers conversations; and he adores Hamanu.