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  1. Locations

Pit of Black Death

Arena
Urik in Athas

The Pit of Black Death is the official arena of Urik. By all accounts, it is also the most brutal arena in the Tablelands. The arena is made from an ancient obsidian quarry pit and still contains plenty of obsidian on its floors and walls. The countless obsidian shards and fine glass dust are constantly fused by templars with spells to create razor-sharp glass jutting out everywhere, that encompasses the entire perimeter of the arena. Templars are also known to create large jagged obsidian pillars called the Staves of Hamanu, which are several feet thick and create razor sharp protrusions used by combatants to push their opponents into. The Staves of Hamanu range from five feet to fifteen feet in height. A combination of the fused obsidian glass and the unforgiving heat of the sun create an almost unbearable heat that causes the temperature to rise 10 to 20 degrees higher than normal, reaching its height during the midday sun. The heat is such, that it can burn flesh with a touch. The pit also is notable for requiring every spectator to stand for the entirety of a match. There are no seats.

When king Hamanu occasionally attends he also stands alongside his templars for the entirety of the combat. Just across from the Pit lies the arena compound, a multi-level brick structure that is the receiving area for all competitors, slaves and monsters slated for combat in the Pit of Black Death. Within this large compound are several cages which are made of iron and can hold powerful creatures as large as a mekillot and as tall as a giant. In addition, there are underground rooms that connect with the arena where creatures and gladiators prepare, or are held until they participate in the games. Templars and other specialists skilled in magic or beast handling from the bureau managing the arena are always present. The Code of Hamanu mandates that all betting of more than 10 ceramics occur through the king’s gambling house located in the first level of the compound. This is in part to ensure bettors meet their obligations, but also so that the city gets to tax all the transactions. Attempts to circumvent this process usually ends in forfeiture of all winnings to the king’s treasury. This of course is subject to the vigilant templars working the arena zone, who apply the king’s laws in varying degrees of efficiency depending on how well they are compensated.