Snake is a horrific drug made from the harvested adrenal glands of murdered inmates who—all unknowingly—were mutants on the cusp of unveiling psychic powers. Using methods not fully understood by Nexum’s apothecaries, these glands are steeped in foul liquors smuggled into the prison, dried, and then rendered into a pale pink powder that can be smoked or inhaled. It induces a hallucinogenic trance state characterised by alternating lassitude, mania, and sadistic thought patterns of the darkest kind. How the prisoners learned to make it remains a mystery, though several “snake-handlers” insist the recipes came to them in colourful dreams that were more vivid than waking reality.
Snake has an Availability of Very Rare and is Addictive. Upon taking the drug, the user gains the Unnatural Agility (1) and Unnatural Perception (2) traits for 1d5+5 rounds. Afterwards, he becomes pliant and docile, suffering –10 Willpower damage and gaining 1 Corruption point.