1. Objects

Chimera IFV

A commonly-used military vehicle, the Chimera is found on battlefields across the galaxy, where it acts as the mainstay Imperial Guard personnel carrier. Each features a hull-mounted gun along with a turret-mounted weapon, both designed to soften up foes before the passengers attack. Its ancient design is versatile enough to act as the basic chassis for a number of other tanks, and many other Imperial agencies such as the Adeptus Arbites use it as well. The Desoleum Involute Cadres use them in combat training in the surrounding wastelands. In especially violent uprisings, Chimeras can also be found inside the hive, eradicating all those who would disturb the bonded order.

Armour
Speed
Crew

18 / 10

Fast

3 (Driver, Gunner,
Commander)

Passengers
Size

12
Enormous


Traits

Amphibious: The Chimera is watertight, and ignores difficult terrain caused by bodies of water and other fluids. A baseline Chimera with a full passenger and crew complement has enough air for 1 hour.

Rugged: This vehicle is built for harsh conditions and is especially resilient. Each time it suffers a Critical Hit, roll twice and use the lower result.

  • In addition, due to its tracked nature (see below), the Chimera re-rolls the first Mobility Hit result on a critical hit (effectively rolling three times).

Tracked: when making an Evasive Manoeuvres test, this vehicle treats its speed as 1 slower. However, it also gains +1SL to any test made to navigate difficult terrain.

Weapons

Turret: The Commander operates the turret. This has an armour value of 12, and is equipped with one of the weapons from the list below. It may also be upgraded with a pintle-mounted weapon atop the armoured hatch:

  • Multilaser (Turret): Ranged (Ordnance), 12 Damage, Long Range. Loud, Penetrating (3), Rapid Fire (2), Reliable.
  • Heavy Bolter (Turret): Ranged (Ordnance), 10 Damage, Long Range. Loud,  Penetrating (5), Rapid Fire (3), Spread.
  • Autocannon (Turret): Ranged (Ordnance), 14 Damage, Extreme Range. Burst Fire, Inflict (Prone), Penetrating (7).
  • Heavy Flamer (Turret): Ranged (Ordnance), 10 Damage, Medium Range. Flamer, Inflict (Ablaze), Prone, Rend (3).
  • Storm Bolter (Pintle-Mount): Ranged (Long Gun), 8 Damage, Long Range. Loud, Penetrating (4), Rapid Fire (3), Spread.
  • Heavy Stubber (Pintle-Mount): Ranged (Ordnance), 8 Damage, Extreme Range. Loud, Penetrating (3), Rapid Fire (4).

Hull: The gunner fires either a Heavy Bolter or Heavy Flamer mounted onto the hull, which can fire at anything in front of the Chimera and uses the same profile as above.

Passenger weaponry: A Chimera has several firing ports running along its flanks (3 per side) through which passengers can fire personal (non-Heavy) weapons. These may be replaced with mounted Lasguns, also for passenger use. Passengers can also use the large hatch on top of the hull as a method of entry and exit as well as a firing point (if the Chimera is stationary, Heavy weapons can also be used).

  • Lasgun (Passenger): Ranged (Long Gun), 6 Damage, Long Range. Burst, Loud, Reliable.



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