1. Objects

Arvus Lighter

One of the most ubiquitous landing craft in the Imperium, the Arvus Lighter is a workhorse design that makes up for its lack of armaments with its versatility. Able to shift heavy loads of cargo, carry passengers to and from space, and in rare situations act as an assault boat, the Arvus Lighter is a reliable and rugged design that any pilot is happy to see.

Armour
Speed
Crew
13 / 12
Swift*
1
Passengers
Size

10
Enormous


Traits

Aerospace Vehicle: The Arvus Lighter is capable of entering and leading Orbit. As such, it is environmentally sealed, and carries enough air for 24 hours with a full crew complement, as well as emergency Rebreathers and a spare Voidsuit for the pilot.

Cargo Hauler: Designed primarily for carrying cargo to and from orbit, an Arvus Lighter can carry up to 500 encumberance of equipment, and even vehicles of size Large or smaller. If not lifting cargo, it doubles its passenger statistic for cramped-but-manageable transportation.

Ceramic Hull: Designed to leave and re-enter the atmosphere very quickly, the Arvus Lighter’s ceramite plating makes it more resistant to heat-based weaponry, and so ignores the Rending trait on weapons.

Flyer: this profile represents the Arvus Lighter in its VTOL, or "hover" mode. It can switch over to flight mode as an action. Otherwise, it follows these rules:

  • The Lighter can hold position up to Extreme height, and ascend/descend at a Medium distance with its Move.
    • It ignores all forms of difficult terrain (except those deemed appropriate by the GM).
  • It gains a +10 bonus on all Piloting Tests that involve manoeuvering.
  • Piloting tests to avoid going Out of Control are made at Disadvantage, and on a failure the vehicle automatically crashes unless it is at Extreme height.
  • It can Ram, but suffers an automatic Critical Hit if it fails the opposed test.
  • Ranged Attack tests to hit the Lighter suffer an extra -10 to hit unless the vehicle moved at more than medium speed.

Rugged: This vehicle is built for harsh conditions and is especially resilient. Each time it suffers a Critical Hit, roll twice and use the lower result.


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