1. Creatures

Skitarii Provost


WS
BS
Str
Tgh
Ag
Int
Per
Wil
Fel
45
45
50
40
50
50
45
40
20
Armour
Wounds
Crit. Wounds
5
17
1
Initiative
Speed
Resolve
8
Normal
2

Skills: Athletics 60, Logic 60, Melee 50, Intuition 50, Ranged 50, Tech 60 (Security 70)

Traits

Augmetics - Augur Array, Vocal Implant, Augmetic Arm, Augmetic Leg.

  • Augur Array - using action, may oppose Stealth with Tech (Security?), ignores mods from Dark, Obscured, Poorly Lit etc.
  • Aug-arm - +1 Armour, +1 SL to related STR tasks, +1 dmg in Melee.
  • Aug-leg - +1 Armour, +1 SL to related STR tasks.
  • Vocal Implant - may be heard <100m away; +2 SL to Presence (interrogate/intimidation)

Doctrina Imperatives - floating Specialisms; spend an action changing over, also grants Talent:

  • Investigator - +10 Logic (Investigation 70 ) & Intuition (Surroundings 60); Vigilance - +1SL to detect hidden foes, +ve vs surprise, surprise attacks.
  • Raptor - +10 Melee (Brawling 60) & Ranged (Long Gun 60); Deadeye - Aim also grants +1SL, ability to target body location without penalty.

Enhanced Data-Tether - may gain +ve on one un-advanced skill check. Refreshes once per Doctrina change.

More Machine Than Man - may use Tech instead of Fortitude vs Bleeding, Fatigued, Frightened, Poisoned, Stunned.

Attacks

Triplex Lasgun - Ranged (Long Gun) 50/60, 6+Sl difference damage, Burst, Loud, Reliable, 2-Handed

  • Triplex "Judgement" Hot-shot - Ranged (Long Gun) 50/60, 10+Sl difference damage, Loud, Penetrating (4), 2-Handed, Unstable. After this attack, the user must reload.

Arrestor Gauntlet - Melee (Brawling) 50/60, 6+SL difference damage, Loud, Inflict (Stunned)

  • When Grappling a creature, may force extra Stunned test as free action.
Possessions - Adeptus Mechanicus Robes & Skitarii Combat Weave, Binharically Encrypted Data-stylus, Combi-Tool, Illuminator Servo-Skull, Las-cutter, Manacles.

Elites are the stand-out members of a faction who pose a significant threat to a party. They may have additional training, advanced equipment, or unnatural abilities which make them particularly dangerous. One or two Elites often lead a small group of Troops, acting as their champion.

Elites are roughly equivalent to player characters in terms of their power and effectiveness. The average Elite should have:

  • A Characteristic Maximum of 60.
  • A combined Characteristics total of 380.
  • Around 15 Advances in relevant Skills or Specialisations.

In addition, Elites only have 1 Critical Wound; if they suffer a second Critical Wound, they are immediately defeated.

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