| WS | BS | Str | Tgh | Ag | Int | Per | Wil | Fel |
|---|---|---|---|---|---|---|---|---|
| 45 | 45 | 50 | 40 | 50 | 50 | 45 | 40 | 20 |
| Armour | Wounds | Crit. Wounds |
| 5 | 17 | 1 |
| Initiative | Speed | Resolve |
| 8 | Normal | 2 |
Skills: Athletics 60, Logic 60, Melee 50, Intuition 50, Ranged 50, Tech 60 (Security 70) |
TraitsAugmetics - Augur Array, Vocal Implant, Augmetic Arm, Augmetic Leg.
Doctrina Imperatives - floating Specialisms; spend an action changing over, also grants Talent:
Enhanced Data-Tether - may gain +ve on one un-advanced skill check. Refreshes once per Doctrina change. More Machine Than Man - may use Tech instead of Fortitude vs Bleeding, Fatigued, Frightened, Poisoned, Stunned. |
AttacksTriplex Lasgun - Ranged (Long Gun) 50/60, 6+Sl difference damage, Burst, Loud, Reliable, 2-Handed
Arrestor Gauntlet - Melee (Brawling) 50/60, 6+SL difference damage, Loud, Inflict (Stunned)
|
| Possessions
- Adeptus Mechanicus Robes & Skitarii Combat Weave, Binharically
Encrypted Data-stylus, Combi-Tool, Illuminator Servo-Skull, Las-cutter,
Manacles. |
Elites are the stand-out members of a faction who pose a significant threat to a party. They may have additional training, advanced equipment, or unnatural abilities which make them particularly dangerous. One or two Elites often lead a small group of Troops, acting as their champion.
Elites are roughly equivalent to player characters in terms of their power and effectiveness. The average Elite should have:
- A Characteristic Maximum of 60.
- A combined Characteristics total of 380.
- Around 15 Advances in relevant Skills or Specialisations.
In addition, Elites only have 1 Critical Wound; if they suffer a second Critical Wound, they are immediately defeated.