1. Notes

Catalogue of Psychic Powers

This section presents psychic powers divided into disciplines. This is merely a sample of the strange, wondrous, and terrible powers psykers can wield in the 41st Millennium. Imperium Maledictum supplements may present new disciplines and powers, and the GM may devise their own.

Psychic powers are presented in the following format:

  • The name of the power. Powers marked with an asterisk (*) are Overt powers.
  • Warp Rating: The base amount of Warp Charge you gain each time you Manifest the power. Certain effects can modify this.
  • Test: The Difficulty of your Psychic Mastery Test to manifest the power (Manifest Test).
  • Range: The Range at which the power can be manifested. You can only choose targets within this range. This is usually Self (if it affects or is centred on you), Immediate Range, Short Range, Medium Range, or Long Range, though some powers specify other ranges.
  • Target: What you can target with the power. This is You, a number of objects or creatures, or a number of Zones. If the target is Your Zone, the effect applies to the Zone you are currently in and moves with you if its effect has a duration longer than instant.
  • Duration: How long the power’s effect lasts. Instant means the effect occurs immediately and then ends. Some powers last for a specific length of time (hours, minutes, etc.). Sustained means the power lasts for a specified interval, but you can Sustain it for another interval before it ends.
  • The psychic power’s Effect.

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