You invoke the Warp's terrifying nature to exude a dreadful presence, inciting irrational fear in enemies near you. Until the start of your next turn, the first time an enemy enters your Zone in a round or starts its turn there, it must win a Challenging (+0) Discipline (Fear) Test Opposed by your Manifest Test or become Frightened of you until the start of its next turn. If a creature wins the Opposed Test, it is immune to this power for the next hour.
Specialisation in Telepathy applies to this power's Manifest Test.