You psychically wreak havoc with a creature’s biology to hinder and debilitate them. Choose a creature within Short Range. The target must win a Difficult (−10) Fortitude (Endurance) Test Opposing your Manifest Test or gain one of the following conditions until the start of your next turn: Blinded, Deafened, Fatigued, Poisoned, or Stunned. At the end of the target’s turn, it makes another Difficult (−10) Fortitude (Endurance) Test Opposing your Manifest Test, ending the power immediately if it wins. Once a creature wins the Opposed Test, it is immune to this power for the next hour.
Affliction
Attributes
Unorganized
Warp Rating
3
Difficulty
-10
Range
Short
Target
1 Creature
Duration
Sustained