You bathe your surroundings in the anathema of life, necrotising living creatures with entropic force that desiccates plants and renders flesh withered and ashen. Each creature in your Zone must make a Routine (+20) Fortitude (Endurance) Test Opposing your Manifest Test. If you win the Opposed Test, the victim suffers Damage equal to the difference in SL. This Damage ignores Armour. If a creature suffers Damage greater than its Toughness Bonus, it is also Poisoned until the start of your next turn.
Wither*
Attributes
Unorganized
Warp Rating
2
Difficulty
20
Range
Self
Target
Your Zone
Duration
Instant
Damage
(Sl difference), Ignores Armour, Inflicts (Poisoned) if >TGH-B