You dive into your target’s mind, sifting through their memories and subconscious, uncovering their private thoughts and deepest secrets. Choose a creature within Short Range. The target must make a Challenging (+0) Discipline (Psychic) Test Opposing your Manifest Test. The target makes the Test with Disadvantage if it is unconscious, but it makes the Test with Advantage if it is hostile to you. If you win, you gain access to the target’s mind until the beginning of your next turn. If you win the Opposed Test but the target succeeds, it becomes aware of your intrusion. The difference in SL determines how deeply you penetrate according to the Mental Interrogation Table.
The power ends if the target is ever beyond Short Range from you. While you have access to the target’s mind, you can use a Free Action once on your turn to learn a number of pieces of information about it equal to your Intelligence Bonus, and memories play out in realtime, so you may need long-term access to the target to explore its mind thoroughly.
Mental Interrogation Table
| SL | Results (Cumulative) |
|---|---|
| +1 | You can learn basic information about the target, such as name, age, mood, and general physical/mental health, as well as surface thoughts in the target’s mind, such as opinions about you, overarching motivations, immediate concerns, and conscious lies. |
| +2 | You can learn about an object, location, or creature significant to the target and the nature of its importance. |
| +3 | You can access the target’s memories of the last day from their perspective. |
| +4 | You can access the target’s memories of the last year from their perspective. |
| +5 | You can reveal the target’s innermost thoughts, feelings, motivations, fears, relationships, secrets, and agendas. |
| +6 or more | The target is an open book to you. You have full access to the target’s mind and the information within. |