- Lock Picking: Experience in the art of opening mechanical locks without keys. Locks sophisticated enough to have a machine spirit likely requires a Tech (Security) to convince them to open.
- Pickpocket: Competence in pilfering the contents of others’ pockets, bags, backpacks, etc. without their noticing. Can also be used in reverse to place (incriminating) items within. Pickpocket is usually opposed by Awareness (Touch).
- Sleight of Hand: Training in performing tricks of prestidigitation and secreting various items even while being observed. A master can conceal a weapon with the Subtle Trait even while being searched. Sleight of Hand is usually opposed by Awareness (Sight).
- Defuse (Restricted): Practical rote instruction in the various techniques and prayers used to harmlessly deactivate explosive devices and disarm trap mechanisms. Defuse requires at least 1 Advance in the Tech Skill.
Dexterity is a measure of a character’s ability to perform delicate, fine motor function. This includes working with small tools and precise manipulations. The skill is vital for performing maintenance works on most technological devices, but some master the art for more nefarious purposes such as deception and thievery. The key connection between these distinct tasks is the ability to carefully and quickly make delicate small motions in a refined way.