1. Abilities

Rapport (FEL)

Rapport measures a character’s knack for getting other people to do something they otherwise might not. Sometimes this requires promises of future favours—or at least the implication of them. In other cases, money or other assets may change hands. Typically, though, the negotiations become easier the more the subject of the persuasive efforts expects to benefit from the exchange. When the benefits become more one-sided, then negotiations can be far more challenging. Rapport allows characters to get away with doing what they want without resorting to threats. A Militarum trooper wheedling an extra power pack from the stores should know just how to ask the quartermaster to ignore the oversight, while an Ecclesiarchy Preacher would do well to learn exactly which of his congregations fears to play upon in order to whip them into a frenzy. In some cases words alone are not enough, and a handful of Askels or a promise of future aid must be supplied to seal the deal.

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Attributes

Unorganized
Specialisations
Animals
Charm
Deception
Haggle
Inquiry