| 01 | 01 | 01 | 01 | 01 | 01 | 01 | 01 - 10 | ||
| 02 - 11 | 02 - 03 | 02 - 03 | 02 - 51 | 02 - 13 | 02 - 03 | 02 - 03 | 11 - 20 | ||
| 12 - 37 | 04 - 29 | 04 - 17 | 52 - 71 | 14 - 37 | 04 - 17 | 04 - 23 | 21 - 34 | ||
| 38 - 51 | 30 - 63 | 18 - 69 | 72 | 38 - 57 | 18 - 31 | 24 - 45 | 35 - 48 | ||
| 52 - 65 | 64 - 79 | 70 - 82 | 73 - 74 | 58 - 69 | 32 - 71 | 46 - 67 | 49 - 52 | ||
| 66 - 67 | 80 - 81 | 83 - 84 | 75 | 70 - 71 | 72 - 73 | 68 - 87 | 53 - 54 | ||
| 68 - 79 | 82 - 85 | 85 - 94 | 76 - 85 | 72 - 81 | 74 - 85 | 88 - 93 | 55 - 84 | ||
| Infractionist | 80 - 98 | 86 - 99 | 95 - 99 | 86 - 99 | 82 - 98 | 86 - 99 | 94 | 85 - 89 | |
| 99 - 00 | 00 | 00 | 00 | 99 - 00 | 00 | 95 - 00 | 90 - 00 |
Your Faction is the organisation that you belong to, the group that took you in and kept you alive through to adulthood, training and equipping you to perform a specific Duty.
Though ostensibly united in service to Humanity and the God-Emperor, the major Factions of the Imperium are deeply disparate. Each of these complex and expansive organisations is devoted to a specific purpose, and though their goals often overlap in furthering the survival of Humanity, they are "sometimes" in opposition to one another.
As you explore the Askellon Sector in Imperium Maledictum you will serve your Patron, but the Faction that moulded your past life will have left indelible marks. Before you met your Patron, you were "utterly beholden" to your Faction, which provided you with everything you had — your clothes, your equipment, even the skills and beliefs that define you are "predominantly" the result of the indoctrination and training provided by this all-consuming organisation.
Each Faction is so vast and multifaceted that they can almost be considered empires in and of themselves. Some, such as the Adeptus Mechanicus, exert total dominion over a substantial number of worlds within the Sector. Others, such as the Astra Militarum or Imperial Navy, command armies of untold millions. Most Imperial citizens toil beneath one of these Factions, devoting their entire lives to a single function, taking on a specialised Duty that defines the narrow boundaries of their existence.
To determine your Faction, choose either of the following options:
- Choose a Faction and gain its benefits.
- Roll 1d100 to determine your Faction randomly, and gain 75 XP.
Ignore any requirements for Skills and Talents gained from your Faction.
Duty Calls
Beneath each faction, you will find a description of various Duties. These are ways that the faction typically makes use of people. It represents one of the ways in which you may have served your Faction — the purpose of your miniscule cog in a galaxy-spanning machine.
Your Duty does not grant any additional benefits, but instead provides guidance on how to assign the bonuses gained from your Faction. Think of a Duty as a pre-made ‘package’ that can be used to speed up character creation.
What's a Faction?
Imperium Maledictum uses the term Faction to refer to various organisations within the Imperium. Many of these are Adepta, organisations ruled by the High Lords of Terra, their authority derived from the Emperor. A Faction’s leadership is rarely of one mind on any matter, and most have internal power blocs of one kind or another. In particular, Infractionists are anything but unified, with various gangs and cartels vying for control of even the lowest sub-level of a hive.