Being a Blank comes with powerful advantages, but it is also a terrible stigma. It should only be taken after careful consideration from both the player and the GM. If one or more PCs are a Psyker, the group should take the time to plan around this. While the pairing of a Psyker and a Blank can be a powerful bane to Daemons, Rogue Psykers, and other enemies of the Imperium, a Psyker who cannot access their abilities is often more of a liability than an asset.
Requirements: Can only be taken during Character Creation. You can never be a Psyker and a Blank.
You are a Psychic Blank, one of the extremely rare "Soulless". Psychic nulls like you carry the "Pariah Gene", which denies you a psychic connection to the warp. Without that link, you have no presence within the immaterium, rendering you anathema to nearby psykers and Daemons. You curtail access to the immaterium in your immediate area. Ordinary Humans find your presence disturbing, and may even suffer headaches or nausea from prolonged exposure to you.
This Talent includes the following effects:
- You automatically win any Opposed Test to resist a Psychic Power. Your result is always a Success (+1 SL).
- You cannot be detected through Awareness (Psyniscience) alone.
- You are immune to Daemonic Possession.
- You make Fellowship Tests when interacting with any creature with a connection to the warp with Disadvantage (i.e. all non-Blank Humans).
- Tests made to Manifest a psychic power that targets your Zone, an individual in your Zone, or made within Short Range of you suffer from Disadvantage.
- Daemons treat the Zone you are in as a Minor Hazard.
- Individuals connected to a psychic hive mind (such as Genestealer Cultists) that enter or start their turn in your Zone must make a Challenging (+0) Discipline (Composure) Test or be Stunned.