If you have XP as a result of leaving character creation choices to the roll of the dice, you may spend it before beginning play. If you rolled to randomly generate every aspect of your character, you have a glorious 200 XP to spend!
As you play Imperium Maledictum and grow in experience, you will gain more XP to spend. This is done in exactly the same way, paying the
costs outlined below. Note that many Talents, and some Skills and Specialisations, have Requirements that must be met before they can be purchased.
- Each Advance in a Characteristics raises the Characteristic by 1. Unless stated otherwise, the Characteristics of a normal Human cannot rise above 60.
CHARACTERISTIC IMPROVEMENT XP COST
| New Value | Cost per Advance | New Value | Cost per Advance |
| 20 - 25 | 20 | 51 - 55 | 110 |
| 26 - 30 | 25 | 56 - 60 | 140 |
| 31 - 35 | 30 | 61 - 65 | 180 |
| 36 - 40 | 40 | 66 - 70 | 220 |
| 41 - 45 | 60 | 71 - 75 | 270 |
| 46 - 50 | 80 | 76 - 80 | 320 |
- Each Advance in a Skill increases the Skill by 5. You can have a maximum of four Advances in a Skill, and a maximum of four Advances in a Specialisation.
SKILL AND SPECIALISATION XP COST
| Advances | Skill Total Increase | XP Cost | Cumulative XP Cost |
|---|---|---|---|
| 1 | +5 | 50 | 50 |
| 2 | +10 | 100 | 150 |
| 3 | +15 | 150 | 300 |
| 4 | +20 | 200 | 500 |
Purchasing new Talents costs 100 XP.