Shadowy alcoves, habs illuminated by the faint light of a glow-globe, or a cathedrum lit by flickering candles are all Poorly Lit. A Poorly Lit Zone has the following effects:
- While in the Zone, you can use the environmental conditions to Hide.
- Awareness (Sight) Tests to see creatures, objects, or details in the Zone are made at Disadvantage.
- Ranged Tests to target anyone in the Zone are made at Disadvantage.