The things that stalk the night aren’t just stronger, smarter, and tougher than you. They have strange, terrible powers you’d count yourself lucky to walk away alive from. The sampling below is by no means exhaustive; feel free to devise new Dread Powers as you need, reskin the mechanics of those presented below into whatever you like, or raid the powers of the monsters in other Chronicles of Darkness games for inspiration.
These powers are presented without dice pools attached; when you choose a Dread Power for your Horror, think about how the creature uses that power and define an appropriate dice pool. A silver-tongued demon who bargains for mortal souls might use Wits + Manipulation vs. Composure for its Soul Thief power, while a desiccated, breath-stealing corpse might use Strength + Occult vs. Stamina to pry its victims’ jaws apart and suck the breath from her lungs.
Similarly, there aren’t restrictions on things like range or other requirements for these powers. Again, look to your vision of the creature and establish any restrictions that makes sense. That soul-buying demon above might need to engage in reasonable conversation to trick mortals into bargaining away their souls (and thus can’t use Soul Thief in any situation where Social Maneuvering would be impossible), while the breath-drinking corpse might have to establish a grapple before it can steal your soul along with your breath.