You’ve pushed yourself too far, and you’ve lost yourself in a
chaotic whorl of possible selves, each just a little different. Your identity
bends like wet clay every time you move. You can never be certain, moment to
moment, which you is in the driver’s seat, or if they’ll know how to do what
you — the you that you are in this moment — started doing.
Effects
• Every time the Sin-Eater acts, roll a d10 for any Trait she is
using and divide by 2, rounding down. The result is her effective Trait for
this action only.
Possible Sources
• Dramatically failing to Submerge the Self.
Resolution
• Ground yourself in a single moment, either by suffering Wound
Penalties or by becoming Obsessed (Geist: The Sin-Eaters Second Edition, p. 302). At Storyteller discretion,
other similar methods may also serve this purpose.