In addition to Influence and Manifestation, all ephemeral entities have a number of discrete magical powers called Numina. Each Numen is a single ability — activated by a successful Power + Finesse roll unless stated otherwise — linked to the entity’s nature. The Numina described here are deliberately generic.
Individual ephemeral beings display their Numen in ways reflecting their type, theme, and biases — a ghost’s Blast is an empty, freezing cold in the bones of its victim, while an angel’s Awe manifests as a terrible, holy aura.
Numina with ® next to their name are usable in conjunction with the Reaching Condition.