The Shadow is a strange, animistic landscape woven from taboos and
bans. Spirits caper and clash in accordance with ancient pacts and laws.
Werewolves are kindred to these otherworldly beings and can draw upon those
same pacts. They do so in the form of rites — supplications and demands that take
the form of symbolic and ritual practices.
Wolf Rites are powerful pacts that
rely on the spiritual nature of the Uratha. Some are dangerous, many are prized
secrets, and they all require werewolf ritemasters.
Pack Rites are reliant upon the
spiritual bond that ties a pack together, amplifying or using it as a channel.
Such shamanic rites empower all within a pack, whether they are Uratha, human,
or otherwise.
USING RITES
Symbolism lies at the core of every rite. It invokes the spirit
pact and compels a response. Most rites require some sort of ceremony or
ritual performance, but the exact details of that performance vary wildly
between regions, tribes, and packs. When a ritemaster teaches a student one of
these occult secrets, the rite changes; the student adds her own interpretations
of its practice, her own understanding of its symbolism.
Any Uratha who knows a rite may lead it as a ritemaster. Other
characters who know the rite may aid her as a teamwork action. Uratha from
different packs can come together to perform a Wolf Rite, but Pack Rites
require all participants to be from the same pack. Pack Rites can also involve
pack members who do not know the rite itself. These participants do not
contribute any teamwork bonus but may benefit from the rite’s effects.
Each rite has a specific set of symbols that the ritemaster must
include in the performance. This incorporation must have meaning to the
ritemaster, but the meaning does not need to be obvious to outsiders. A
writhing dance amidst the serpentine coils of a pack’s sinuous totem may
fulfill a rite’s symbol of rain because the pack acquired their totem during a thunderous
deluge. Failure to incorporate all of a rite’s symbols causes a dramatic
failure.
The dice pool used to perform a rite depends on how the ritemaster
and participants incorporate the required symbols. The dice pool consists of
Attribute + Skill. A pack whose performance is a frenzied song and dance would
use Dexterity + Expression; a rite of clattering talismans and whispered
eldritch invocations to command a spirit instead uses Presence + Occult. Packs
gravitate towards ritual performances that play to their strengths, and it is
up to the Storyteller and players to agree on the appropriate dice pool for a
specific ritual performance.
Most rites are extended actions and require the participants to
meet a target number of successes during the performance. If the performance of
a rite breaks at any point — such as a participant being attacked and injured —
a dramatic failure ensues.
ROLL RESULTS:
Dramatic Failure: The rite fails and
immediately ends. The ritemaster suffers the Shadowlash Condition.
Failure: The rite accumulates no
successes, and the ritemaster gains the Stumbled Condition.
Success: Successes are accumulated.
If the number of successes meets the rite’s target number, its Success effect takes
place.
Exceptional Success: The symbolism of the rite is extremely strong, and the ritemaster gains the Symbolic Focus Condition. A number of general modifiers can affect a rite’s dice pool.
SUGGESTED MODIFIERS
+1 |
Ritemaster’s auspice moon is in the sky |
+1 |
Ritemaster’s tribe is symbolically represented in the rite |
+1 |
All participants are in Dalu form |
+1 |
All participants are wearing or showing symbols that indicate their shared purpose |
+1 |
A pack’s totem is involved in the rite in a manner that draws on its symbolic nature |
–1 |
Distracting environment |
–1 |
Between dawn and dusk |
–1 |
Rite performed on territory of another pack |
–2 |
Very distracting environment (e.g. combat) |
LEARNING RITES
A werewolf usually learns of a new rite through an Uratha or
spirit teacher. Sometimes werewolves record rites on cuneiform cylinders or
charred, sigil-scratched bones. The teaching might be a carefully codified
lesson, or just a torrent of vital symbols that the student must figure out how
to use on her own.
A character who wishes to learn a rite must find a source of
knowledge to provide it; she then expends 1 Experience per dot of the rite. Of
course, finding such a source can be difficult — she may need to chase down a
wise spirit in a Sacred Hunt, or seek membership in a tribe or lodge to access
its hidden knowledge. While the People freely teach some common rites, most
werewolves carefully guard their hoarded lore and will only trade it for
significant recompense.
Very rarely, a character might discover the existence of a forgotten
or previously unknown rite. This can take careful, years long observation of the
laws and bans that shape the Shadow, revealing the underlying patterns of a
rite’s existence. Sometimes, the appearance of new spirits can create new
rites, such as the spirits that reflect humankind’s technological development.
A werewolf cannot simply invent a new rite, but they can pry such valuable
knowledge free from the Shadow and its denizens.
Only werewolves can learn Wolf Rites, but both werewolves and Wolf-Blooded can learn Pack Rites.