The Arisen touches a transport vehicle — whether a literal chariot or a modern design such a motorbike, car, yacht, helicopter, or the like — and spends a point of Willpower to designate it as her chosen steed. This binds the vehicle to her, empowering it until it is destroyed or she chooses a new vehicle. The vehicle gains the following traits:
• The vehicle only operates at the will of the Arisen, although she may choose to have someone else pilot it for her. It is completely unresponsive to would-be thieves or hijackers. The Arisen may choose to exempt the vehicles from the effects of any of her Utterances; she may pilot a helicopter through a screaming hurricane she conjured up without any difficulty at all.
• The vehicle adds the Arisen’s Ba to its Durability and to its dice pools to maneuver or pilot. Guided by Fate, the vehicle may move at full Speed through any area where there is physically space for it to pass without any risk of collisions that the pilot does not wish; the Arisen’s transport weaves among hurtling mortal traffic without danger.
• The vehicle adds the Arisen’s Ba to the amount of damage it deals when ramming or striking, and reduces the amount of damage the vehicle itself takes from such acts by the same.
• The vehicle does not normally degrade, rust, or otherwise require maintenance or fuel, and heals lost Structure at a rate of one point per hour. The Arisen may spend a point of Willpower to summon the vehicle to her current location; it collapses into scrap at its current location, and reassembles itself out of the environment in the Arisen’s presence over the course of a turn.