1. Objects

Vibrobarbs

When you hit a non-undead creature that has less than 50% of its maximum hit points they must succeed on a saving throw or lose 1d10 hit points at the start of each of its turns due to a gaping wound. Any creature can take an action to stanch the wound with a successful DC 12 wisdom (medicine) check. The wound also closes if the target receives magical healing.

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