The low gentle roar of the void storm in the distance is almost comforting. Staring off into the distance between the floating islands of the world sure is a good way to pass the time... if not the most productive way. That's okay; not every day needs to be spent saving the world. Sometimes just relaxing.. or building up the stores of amulets and improving the headquarters is good enough. Some days... just staring at the sky is all you need. Reminders of the reason you do what you do, why the Timeskippers exist. To fix it. To bring back the world from before The Sundering.
Welcome to Aeternia! Aeternia is a moderate contact boffer campaign LARP with a few twists from what you might expect when you hear those words. Aeternia is a world caught in a time loop of unknown origin. Every so often the world resets itself to a significant event. Each of these cycles play out very differently, but a group of misfits with a special gift is working to undo this eternal fate. You are a Timeskipper. Something about you and your compatriots is different. You remember the cycles. You have the smallest idea about what plagues this world and well... that means it's up to you to fix it.
Aeternia runs as a series of arcs that last several games, resetting in between each cycle. Timeskippers retain their memories between cycles, but their physical/magical prowess and connections to the natural world reset along with the world. This means when the cycle resets, so does your character build, allowing you to make some new choices and also keeping everyone on equal footing. There are certain levels of progress that are maintained through each cycle, though. Improvements to faction headquarters, knowledge of the mysteries of the world, and the social connections you make with other timeskippers will all hopefully lead to one day undoing the world from the cage it finds itself in.