The party arrives at the manor where Lord Basil resides, and they are
greeted by a throng of
Fate and Sentinel guards. After declaring
their intentions to speak with Lord Basil, they are escorted to the dining
hall where they are introduced to the portly Lord. He seems to have
overindulged in life's pleasures, and the party quickly learns that his latest
obsession is a recent shipment of automated golems - the next big thing on the
market. Apparently, other noble houses are equally interested in this new
technology.
As they converse, the party notices that the servants in the manor are of
other lower races, which hints at Lord Basil's elitist attitude. However, they
soon learn of a recent problem - the prototype golems are incredibly
expensive, and the manor has been storing them in a warehouse. Unfortunately,
someone has broken into the warehouse, rendering a few of them defunct. They
now only have two golems left, and they need to be delivered to their intended
buyers. Lord Basil keeps strict logs of who can access the warehouse, but
unfortunately, the alarms never got triggered.
In exchange for finding the perpetrator alive, Lord Basil offers an extra 200
gold coins. The party accepts the task and heads to the warehouse, which is
guarded by a security team. The section where the golems are stored is blocked
off by an 8ft by 15ft container, and the security team is careful to avert
anyone who is not part of the corporation away. Once inside, they find five
golems made of metallic material, but none of them are familiar to the party.
Three of the golems are broken, and there seems to be surgical damage to their
chest areas. A fist-sized object has been removed with expert precision.
After some investigation, the party learns that the other two golems are
powered by a power source, but they are unsure of what happened to the rest.
They decide to lay a stakeout, and their patience pays off at 3 am when a
gauntleted hand comes in through the window.
The room goes silent, except for Henk.
The party observes as two hooded figures climb into the warehouse. A man in
armor and a smaller figure open the crates. The smaller figure enters the
container while the guy guards the outside. The man in armor, immune to
disease and sleep, and resistant to poison, stays outside. They are a
construct with no hair and a metallic head. The smaller figure presses the
golem's head to her own head, and the party sees a glint of light rapidly
approaching the power source.
The party jumps into action. The one with the gauntlet and casting the silence
is
Nala'weh Evictis,
Zurick punches her to stun, before changing his mind and punching Henk to stun
instead. The robot orders the party to deal with the guards while Peregrin and
Red stay behind. They fail to convince the guards that they are just playing
"Guards, they're here." Peregrin rolls a net 20 to intimidate the head of
security, Jim, to stay quiet.
Yinsen Forgeborn
is the name of the guy. The party follows them into the slums, and one of the
shacks.
Yinsen provides an explanation to the party. The golems are not destroyed,
they are saved. The other robot lady is
Bera Soulsmith, and they are part of the race
called the Warforged. The Warforged are not
native to this land, and war has driven them abroad. There was a conquest by
Ze'Terria, which the Warforged lost, about 200 years ago.
A tower then rose between Ze'Terra, Yule, and Rostas right in the middle. The
tower was older than anything they have seen before. There was a war for the
secret of the towers, which Ze'Terria won, and what lay within was terrible.
It was the birthplace of the first mindless soldier Warforged, before they
gained sentience.
The Ze'Terrians found a way to revert Warforged into those subservient beings.
They have started shipping them as roombas. The ancient race's research into
the psyche was so powerful they could manipulate it with ease, but they
decided to use it to enslave an entire race. While in the tower, a Warforged
managed to activate the defenses of the tower, and the Ze'Terrians have been
trying to get back in since then but have not been successful.
The power cores contain the "souls" of the Warforged, and they can be restored
into another body. Nala'weh helped them sneak out as mindless. In Presh, there
are others, not just these five golems, but they seem to be out of reach.
Yinsen has a wife and a kid. Nala'weh came to Stensia to both lead her people
from war and also to help the Warforged that saved her when she was a child.
Bera tells Henk that there is something wrong with his brain and memories, and
they can help him if Henk helps them get into the tower.
The Team FTJ had no choice but to return to Lord Basil's manor, despite their
apprehension. As they entered the grand hall, an attendant approached them,
warning that Lord Basil was in a foul mood. The man had already thrown several
champagne glasses, and was flying into a rage.
Wolfram had informed them that Minor Lord Basil was fond of food and drink, a
pretty good entrepreneur and businessman who usually had underlings at his
disposal. He had a shallow web of contacts, making them easily replaceable.
When they arrived at the harbor, the three guards were very scared and
believed they would lose their jobs. The team had no choice but to face Lord
Basil and hope for the best.
After some convincing, they managed to trick Lord Basil into thinking that a
robot had come to live. As a result, they received all of their rewards and
were able to keep the bodies.