1. Journals

TTTB 04 - Murphy's Law

January 29, 2023

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Lootboxes Are Surprise Mechanics

Presh

The next day, the party gathered to share their dreams and information. Zurick, with a grave expression, spoke about the Primordials - ancient beings whose very name could make one's blood run cold. Peregrin, however, was not daunted. He knew the cultists, and knew that they were bad news.

In an attempt to gather intel, the party donned janitor uniforms and acquired equipment from Mary in maintenance. With their disguises in place, they headed to the noble district, where they hoped to find Asek at the Creu estate.

Upon meeting Asek, they discovered that her powers were unstable. Despite this, she attempted to tell Peregrin's fortune, only to end up slowing his movements instead. The party also noticed bandages in the toilet, and suspected that she was putting on a façade for unseen onlookers. Asek likened being in her position to having explosive diarrhea, prompting the party to promise to bring her to the slums.

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Before leaving, they gave Asek a "smash potato" and headed to the Bound Poker. There, they met Norman the cashier, who informed them of the lootbox system. Common items cost 50 units, while uncommon items cost 300. Rare items went for a hefty 1000, with epic items at 10000 and legendary items at 50000.

Peregrin had crafted rare magic items - topaz and amethyst earrings with four charges, which could be used in any combination and recharged after 1d6 days. The topaz allowed the user to cast a spell of charm person, while the amethyst allowed the user to communicate with a specific race, even if they did not speak their language.

Ara purchased an uncommon item - a one-time-use detect thoughts spell that recharged every dawn. Henk, on the other hand, purchased a small ruby that granted a plus 2 to deception once a day, as well as a consumable white transparent crystal which he could throw in the general direction of his enemies, hoping for the best. With their new items in tow, the party prepared for whatever lay ahead.

A "Warm" Welcome

Presh
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The party made their way back to the harbor to do their assigned job - transporting cartons of the infamous Blue Death. The crates contained cloth pouches, which, when opened, emitted wispy tendrils of blue smoke that smelled strongly of Autumn Barberry.

Their next destination was the sewers, and the party descended into the dark, murky depths once again, using the same manhole cover as before. This time, they were greeted by a Ratman with a flag - the leader, Baguno Brie. The party was welcomed as guests, but their visit was cut short when a giant 15-foot rat with a drill for a hand appeared, grabbing Zurick and jumping into the center of the well.

The party was ambushed by the Ratmen, separated by a force wall. Bogdos Gouda, a ratman who hated Baguno, told the party that the flag was the key to defeating them. After fending off the Ratmen and taking their flags, Peregrin was crowned the new Rat King. The party also discovered some interesting items, including a strange totem, delivery locations including Evermeet, and a ticket to board a ship.

They also acquired the ingredients for the Blue Deathpoison, which they mixed according to a recipe and dumped into the water mains a few times a month. However, some of the ingredients were not local, but instead imported from other regions, such as the Mercy Parsley from Evermeet, which was a potent anesthesia.

With their newfound knowledge, the party formulated a plan. They would stop the poisoning, save Tukklin Bigtoe, and come up with a cure for the addiction caused by Autumn Barberries. Their new plan was to poison the nobles instead, but the details of their plan were yet to be determined.

Before leaving, the party shared dinner with the Ratmen, bonding over cheese and their newfound friendship.

He Is The Night

Presh
After night falls, Ara Nailo, the vigilante known as Owl Man, emerged from the shadows of the night to carry out his mission. His objective was to rescue a child who had been captured by a child slaver. The child bore a striking resemblance to Tukklin, affectionately known as Bucklin by the party.

The clock was ticking, with less than three weeks remaining until the auction. The DM had given them a macabre order: to commit child homicide. The party knew they couldn't follow through with this request, so they sent Bucklin on a mission to find someone who could take a beating.

Murphy's Law

Presh

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Their journey led them to the boiling sea, where they discovered that the port of Presh was swamped with visitors. A plethora of special invitations had been sent out for the upcoming auction. Leese was almost happy to see them, which was a rare occurrence.

One of the main attractions of Presh was the Grand Shanty, which was about to dock in town. The cruise was full of prestigious individuals, including Captain Ironguts and the Earl of Egmont. The party had a ticket for one passenger, which could be used at any time.

Unfortunately, Lord Basil and Lord Bell had rescinded their invitations, which caused the party to investigate. They found a letter addressed to Ara Nailo that was overdue by six months. Ara took it, along with his pedigree scroll. They learned that Lord Oswin was an ally of the Nailo Clan and had requested to see Ara upon his arrival.

The party decided to speak to Lord Bell, who appeared worse for wear. His home was in disarray, with broken windows and doors hanging off their hinges. The servants seemed wary of their presence, fearing they were just another group of adventurers.

After some prodding, Lord Bell revealed that they had been forced to rescind their invitations by a group of adventurers known as the Penta Moons. Initially, they resisted but ultimately gave in, resulting in Lord Bell breaking his arm. Lord Basil had received the same treatment.


The party was determined to protect Lord Eucleaus and prevent any harm from coming his way. They soon found themselves facing three attackers who came through the front door. Grelf and Mila, members of the Lenael and Milonkahl clans respectively, was two of their assailants. Ara had a vague recollection of where they were from, but the darkness and chaos prevented him from fully recollecting.

A one sided slaughter ensued, where Grelf and Mila lost their lives. As they were the heirs of their clans, and their deaths would have dire consequences. The party was devastated, realizing they were in deep trouble. Zurick was hiding, and the steampunk guy had left without a trace.

The situation was dire, and the party knew they had to act fast if they were to survive the impending storm.