The Rock of Bral has not always been the trade center that it is now. In fact, humans have been living here for less than 200 years. Most residents of the city have little or no idea of the history of the place; only the most learned scholars and mages would know about anything before the reign of House Cozar. Even if such a sage can be found, he is likely to demand quite a sum for the trouble of his researches.
Ancient History
The history of Wildspace and spelljamming is an arcane subject of which little is known to be factual. Many races preceded the current spacefaring races into Wildspace; the thri-kreen flourished in space before most human societies had even mastered agriculture. Rumors persist of an elder race whose symbol was a three-petalled flower. In any event, mankind is a very late arrival in Wildspace.
The current population of the Rock has occupied the asteroid for only a small fraction of its inhabited history. The oldest and most superstitious Bralians insist that the city is destined to be razed by the return of some previous owner. So far, no one has appeared to press a claim.
Expeditions into the caverns and tunnels beneath the Rock's surface have revealed both illithid and beholder artifacts, but no member of either race now admits to any past presence on the Rock. However, the evidence would seem to indicate that the mind flayers had an outpost on the Rock about 800 years ago. The beholder artifacts are more recent; in many places supplanting the illithid constructions. Scholars have concluded that the mind flayers were exterminated by a powerful beholder nation which was in turn wiped out in the perpetual race wars of that evil kind.
More recent dwarven excavations and construction have also been found in the tunnels. These ruins appear to be about four centuries old. Oddly enough, not a single dwarvish tomb or message has been left to memorialize these folk. Homeswere found with pots still on the hearth, their meals unfinished. Forges had partially finished sword blades laid across their anvils, as though set down for only a moment. A clan of dwarves numbering at least 200 simply vanished without a trace.
The dwarves were apparently the last inhabitants of the Rock for some time, although the elven navy occasionally stopped by to replenish air and water. No one else had permanently colonized the Rock until the pirate Bral founded his base here, 170 years ago.
The Pirate's Haven
The Rock as it is known today traces its roots back to roughly 170 years ago, when the eponymous Captain Bral established a pirate refuge here. The asteroid became a haven for thieves and cutthroats, and among them a few merchants and entrepreneurs set up shop. Even in a climate of lawlessness, the place evolved into something resembling a settlement of citizens.
The Rock was rediscovered by Captain Bral, a notorious pirate in need of a secure hideout. Ignoring the rumors of "haunted space" in the area, he selected the Rock as an ideal lair. Air and water were plentiful, and he seeded the topside and underside with trees and crops. The caverns that form the modern docking caverns were his first home.
A charismatic leader and brilliant tactician, Captain Bral soon assembled a small fleet of corsairs known as the Black Brotherhood. A town grew up around the port as more people and races came to settle and to build. Many were rogues and thieves, but some were merchants and entrepreneurs. The Rock was a lawless town of endless revelry and unchecked duelling.
Bral himself came to a bad end, leading a raid of five ships against a groundling city. Although the raid went well, the elven fleet was waiting for him in orbit. Eight men o' war attacked and only one ship of the pirate flotilla escaped. Bral himself perished as his vipership, the Starwind, fell in a glorious blaze to the world he had just raided. In honor of the great pirate, the citizens threw a wild wake and promptly named the city for him. The city became known as Bral, and its asteroid as The Rock of Bral.
For almost 60 years after Bral's death, the Rock remained largely unchanged in character. The city grew slowly, climbing up the topside from the old pirate lairs. No one tried to impose order on the town, and most people were content to live that way. The pirate captains ruled the city by popular consensus.
Cozar's Rule
Even as Bral continued to grow, the city was changing. About 100 years ago, there came a time when the majority of the citizens were not pirates any longer, but merchants and tavern keepers who lived off the looted gold spent in their establishments. With these permanent residents came increased tensions between the pirate crews and the shop owners. Most pirate captains laughed at the "lubbers' wailing." One did not.
This was a captain named Cozar, a clever and ambitious man who sensed that times were changing on the Rock. He saw that the days of the pirates were numbered, and he acted. Cozar systematically and quietly bought every square foot of land on the Rock. Those who opposed the partitioning of the Rock into lots were simply bought out, with promises of free leases continued in perpetuity to their descendants. Some powerful or influential holdouts were granted land ownership privileges, forming the basis of the city's later nobility. In a matter of months, Cozar owned the Rock.
Then he evicted any pirate who could not produce a legitimate business or lease. There were several clashes, but most of the townspeople were tired of the endless brawling in their carefully built ale houses or inns. Many sided with Cozar outright, and the crafty pirate captain had his own crew to fall back on. The other pirates were forced to accept Cozar's generous terms or leave. The pirate turned prince produced a Royal Charter with which he claimed lordship over the Rock and set forth the basic rules under which Bral would now be governed. Thus House Cozar was born. By the time of Prince Cozar's death, Bral had been tamed.
Frun's Rule
Cozar's son was not the man his father was. During the 35 years of his reign on the Rock, the city flourished and grew threefold. Unrestricted trade drew the great companies and houses of a dozen spheres to the Rock, all to Bral's profit. Frun did not have the strength that characterized Cozar and he allowed the authority of the crown to slide, nearly into nonexistence. He concerned himself only with the accumulation of wealth and comfort.
Whatever else might be said about Frun, he knew architecture and engineering. The prince delighted in the expansion and rebuilding of his father's palace. His greatest projects, the Citadel and the Donjon, proved to be superb fortresses, although they sorely taxed the royal coffers. Frun's foresight saved the city several times during sporadic raids.
During Frun's rule the neogi first surfaced in the Rock's sphere. A neogi trader who put in and demanded to see the prince was kept waiting for more than a week. It was finally insulted and driven off the rock by Frun's order, since Frun found the creature too arrogant for its own good. The neogi returned about six months later with a small fleet of its kinsmen and an abandoned dwarven citadel, bent on demolishing the Rock. The citadel was dropped on the Rock, leveling a part of the Middle City, but it did not wreck the city as hoped. The neogi left in disgust, and Frun promptly seized on the demolished quarter as the perfect site for a festival ground.
Frun died as he had lived, collapsing in the middle of a soiree commemorating Cozar's birthday. His sons, Calar and Andru, were left with the unenviable task of restoring the royal fortunes.
Calar and Andru
Frun's eldest son was prince Calar, a decadent man who took after his father. Spoiled and pampered his entire life, most people assumed that under his rule the royal house of Cozar would eventually pass into insignificance. This was, however, tragically erroneous. Six days after taking the throne, Calar was found in the jettisoned rubbish trailing the Low City. Prince Andru, Frun's second son, stepped up and assumed the throne. He was a man cut from a different bolt of cloth than his father and brother, a quiet leader who seized the reins of power within hours of Calar's death. Calar's wife protested, claiming that her young son Aric should inherit his father's throne but Andru, firmly entrenched in power, altered the rules of succession.
After securing his throne, Andru launched a thorough inquiry into the circumstances of Calar's death. In time, a powerful Gnderbaron was accused of collaboration with the illithids and sent to his death, along with a small group of his closest henchmen. It was never made clear why the Gnderbaron would have wanted Calar, an ineffectual and uncaring prince, removed from the throne, but the evidence uncovered in Andru's investigation was irrefutable. If any Bralians had doubts about Andru's role in the whole affair, they wisely remained silent.
Andru is a serious, intelligent man who is often compared with his grandfather Cozar. He has struggled to reestablish the power of the royal house of Bral. During the 15 years of his reign thus far, Bral's army has doubled in size and its navy has tripled. The government is returning to the role of regulating commerce and of maintaining law and order in the city. Some feel that Andru's rule heralds the end of Bral's lawless period, but most of the citizens feel that a little peace and quiet would be a welcome change.
Though his place on the throne is secure for now, Prince Andru is merely one player in a maze of political intrigue. He has a host of agents and forces loyal to him, but he must act with consideration, since he has opponents who would rather see Bral ruled by a more ineffectual leader or by a council that could more easily be influenced. Andru maintains his strong base of support because he is a serious and intelligent person—often likened to his grandfather, Prince Cozar , in this regard—and he isn’t easily intimidated.