Since Kutrelynn Brandaxe permitted the exploration and looting of the dragon barrows beneath and around Blind Claw, members of the Scaled Corona were ecstatic to explore those burial sites. In their earnest, they recovered and coveted many of the draconic relics found in those hallowed halls. Amongst them were the following significant items, ones that exhibited magical properties:
- +3 Dragonhide Belt (With "Property of Qwack" inscribed inside): A belt found within the chest at the base of Lohka Wyroc's bed. Despite their research into dragon history, this "Qwack" was never referenced in any historical texts.
- Amethyst Amulet: The amethyst scale was affixed to the simulacrum of Lohka Wyroc's right shoulder as a pauldron, and is worn as such.
- Dragon's Call: An ear cuff worn by Tanzy, which he'd found on one of his few excursions into the barrows.
Wondrous item, uncommon. This ear cuff imparts a deeper understanding of draconic history and language upon its wearer. While wearing the ear cuff, you can understand and speak Draconic. In addition, you gain a +1 bonus to any Charisma, Intelligence, or Wisdom ability check you make that involves dragon-related lore.
- Dragon Pin, an extra found on another accomplished woodcarver within the guild.
- Jade Wand: A Wand of Treasure Finding
Wand, rare (requires attunement). The wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For 1 minute, you know the direction and approximate distance of the nearest mass or collection of precious metals or minerals within 60 feet. You can concentrate on a specific metal or mineral, such as silver, gold, or diamonds. If the specific metal or mineral is within 60 feet, you are able to discern all locations in which it is found and the approximate amount in each location. The wand's magic can penetrate most barriers, but it is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead. The effect ends if you stop holding the wand. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand turns to lead and becomes nonmagical.
- Snugglebeast (Dragon): A stuffed animal created by Lohka Wyroc to cuddle and snuggle in his bed.
Wondrous item, rare. When a creature regains hit points at the end of a short rest by spending one or more of its Hit Dice, that creature can regain extra hit points if it spends that short rest snuggling with one of these enchanted toys. The rare dragon variant of the snugglebeast restores 3d6 hit points. Once this property of the snugglebeast has been used by a creature, that creature can't benefit from the same snugglebeast again in this way until it finishes a long rest.
- Stirring Dragon Vessel: A gilded dragon tooth hollowed and gilded into a drinking horn.
Wondrous item, rare (requires attunement). As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, mead, a potion of healing, a potion of greater healing, a potion of climbing, or a potion of fire breath. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
