1. Notes

Focuses

Accuracy Focuses

Arcane Blast: Using the Mage’s class power of the same name.
Bows: Significant skill with weapons from the Bows weapon group.
Brawling: Significant skill with weapons from the Brawling weapon group.
Dueling: Significant skill with weapons from the Dueling weapon group.
Grenades: Making ranged attacks with grenades and any thrown weapon not covered by another weapon group, such as when throwing stones.
Light Blades: Significant skill with weapons from the Light Blades weapon group.
Slings: Prowess with weapons from the Slings weapon group. Staves: Prowess with weapons from the
Staves weapon group.

Communication Focuses

Animal Handling: Interacting with and caring for animals.
Bargaining: Negotiating with others and making deals.
Deception: Lying to and tricking others.
Disguise: Making yourself look like someone else or a different class of person.
Etiquette: Knowing the social niceties of various cultures.
Gambling: Playing games of chance and profiting from them.
Investigation: Interviewing people for information and finding and deciphering clues.
Leadership: Guiding, directing, and inspiring others.
Performance: Entertaining an audience with an artistic talent.
Persuasion: Convincing others to agree with you.
Seduction: Improving your likeability and attractiveness, as a friend or lover. Naturally this focus cannot be used to change the feelings of someone against their will; they must be open to the possibility of feeling closer to you.

Constitution Focuses

Rowing: Propelling a vessel with oars.
Running: Moving effectively in both short and long-distances.
Stamina: Enduring fatigue, disease, and privation.
Swimming: Moving through the water and staying afloat.
Tolerance: Resisting toxins and other internal stresses, from alcohol to assassins’ poisons. (In older Fantasy AGE products this may be referred to as Drinking, which is just another name for the same focus).

Dexterity Focuses

Acrobatics: Executing gymnastic, balancing, and tumbling maneuvers.
Calligraphy: Writing with artful penmanship.
Crafting: Making items with manual skills like woodworking, sculpting, leather working, glassblowing, etc.
Initiative: Acting quickly in tense situations.
Legerdemain: Using sleight of hand to trick others, hide things, escape bonds, and pick pockets.
Lock Picking: Opening locks without using keys.
Riding: Directing a mount such as a horse or pony.
Sailing: Operating sailing vessels, from a simple skiff to working in the crew of a huge galleon. Sailing includes the general operations of larger row-powered vessels as well, though actually propelling them uses the Rowing Constitution focus.
Stealth: Sneaking about quietly and out of sight.
Traps: Detecting and disarming traps and other mechanical devices.

Fighting Focuses

For information on weapon groups, see Chapter 4: Equipment.

Axes: Prowess with weapons from the Axes weapon group.
Bludgeons: Prowess with weapons from the Bludgeons weapon group.
Heavy Blades: Prowess with weapons from the Heavy Blades weapon group.
Lances: Prowess with weapons from the Lances weapon group.
Polearms: Prowess with weapons from the Polearms weapon group.
Spears: Prowess with weapons from the Spears weapon group.

Intelligence Focuses

Arcana (various): Knowledge of and skill at wielding a particular area of magic. There is a separate focus for each arcana, and only spellcasters—primarily Mages—can take these focuses. See Chapter 5: Magic for more information.
Arcane Lore: Knowing about magic and its traditions.
Brewing: Making ale, mead, and other concoctions.
Cartography: Making and reading maps.
Cryptography: Creating and deciphering codes and ciphers.
Cultural Lore: Knowing the traditions and beliefs of various cultures.
Engineering: Knowing the practicalities of construction, building, and invention.
Evaluation: Determining the value of goods, from coins and gems to works of art and antiquities.
Healing: Aiding the wounded and sick.
Heraldry: Knowing coats of arms and royal families.
Historical Lore: Knowing important events and personalities from the past.
Military Lore: Knowing strategy, tactics, and famous applications thereof.
Musical Lore: Knowing musical traditions and songs.
Natural Lore: Knowing natural flora and fauna.
Navigation: Planning and following a route from one place to another.
Religious Lore: Knowing religious traditions and practices.
Research: Making a systematic investigation, usually using records, archives, and books.
Thieves’ Lore: Knowing the scams, codes, and power structure of criminals and their conspiracies.
Writing: Expressing yourself with the written word.

Perception Focuses

Empathy: Discerning the feelings and emotions of others.
Hearing: Using your auditory sense.
Searching: Finding things that are hidden or obscured, such as secret doors. Seeing: Using your visual sense.
Smelling: Using your olfactory sense.
Tasting: Using your gustatory sense.
Touching: Using your tactile sense.
Tracking: Following tracks and other signs of passage.

Strength Focuses

Climbing: Scaling walls and other vertical obstacles.
Driving: Directing and guiding carts, carriages, and other wheeled vehicles.
Intimidation: Overawing others physically and with threats.
Jumping: Springing and leaping.
Might: Performing feats of raw power, such as lifting or holding up heavy objects.
Smithing: Crafting metal items, from weapons to jewellery.

Willpower Focuses

Courage: Overcoming fear in the face of adversity.
Faith: Deriving inner strength through spiritual or moral belief.
Morale: Maintaining good spirits and confidence in yourself or your group. NPCs use this focus more than PCs.
Self-Discipline: Focusing your mental energy or controlling your impulses and emotions.

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