Accuracy Focuses
Arcane Blast: Using the Mage’s class power of the same
name.
Bows: Significant skill with weapons from the Bows
weapon group.
Brawling: Significant skill with weapons from the Brawling
weapon group.
Dueling: Significant skill with weapons from the Dueling
weapon group.
Grenades: Making ranged attacks with grenades and any
thrown weapon not covered by another weapon group,
such as when throwing stones.
Light Blades: Significant skill with weapons from the Light
Blades weapon group.
Slings: Prowess with weapons from the Slings weapon group.
Staves: Prowess with weapons from the
Staves weapon group.
Communication Focuses
Animal Handling: Interacting with and caring for animals.
Bargaining: Negotiating with others and making deals.
Deception: Lying to and tricking others.
Disguise: Making yourself look like someone else or a
different class of person.
Etiquette: Knowing the social niceties of various cultures.
Gambling: Playing games of chance and profiting from them.
Investigation: Interviewing people for information and
finding and deciphering clues.
Leadership: Guiding, directing, and inspiring others.
Performance: Entertaining an audience with an artistic talent.
Persuasion: Convincing others to agree with you.
Seduction: Improving your likeability and attractiveness,
as a friend or lover. Naturally this focus cannot be used
to change the feelings of someone against their will; they
must be open to the possibility of feeling closer to you.
Constitution Focuses
Rowing: Propelling a vessel with oars.
Running: Moving effectively in both short and long-distances.
Stamina: Enduring fatigue, disease, and privation.
Swimming: Moving through the water and staying afloat.
Tolerance: Resisting toxins and other internal stresses, from
alcohol to assassins’ poisons. (In older Fantasy AGE products this may be referred to as Drinking, which is just
another name for the same focus).
Dexterity Focuses
Acrobatics: Executing gymnastic, balancing, and tumbling
maneuvers.
Calligraphy: Writing with artful penmanship.
Crafting: Making items with manual skills like woodworking, sculpting, leather working, glassblowing, etc.
Initiative: Acting quickly in tense situations.
Legerdemain: Using sleight of hand to trick others, hide
things, escape bonds, and pick pockets.
Lock Picking: Opening locks without using keys.
Riding: Directing a mount such as a horse or pony.
Sailing: Operating sailing vessels, from a simple skiff to
working in the crew of a huge galleon. Sailing includes
the general operations of larger row-powered vessels as
well, though actually propelling them uses the Rowing
Constitution focus.
Stealth: Sneaking about quietly and out of sight.
Traps: Detecting and disarming traps and other mechanical devices.
Fighting Focuses
For information on weapon groups, see Chapter 4: Equipment.
Axes: Prowess with weapons from the Axes weapon group.
Bludgeons: Prowess with weapons from the Bludgeons
weapon group.
Heavy Blades: Prowess with weapons from the Heavy
Blades weapon group.
Lances: Prowess with weapons from the Lances weapon group.
Polearms: Prowess with weapons from the Polearms
weapon group.
Spears: Prowess with weapons from the Spears weapon group.
Intelligence Focuses
Arcana (various): Knowledge of and skill at wielding a
particular area of magic. There is a separate focus for each
arcana, and only spellcasters—primarily Mages—can take
these focuses. See Chapter 5: Magic for more information.
Arcane Lore: Knowing about magic and its traditions.
Brewing: Making ale, mead, and other concoctions.
Cartography: Making and reading maps.
Cryptography: Creating and deciphering codes and ciphers.
Cultural Lore: Knowing the traditions and beliefs of
various cultures.
Engineering: Knowing the practicalities of construction,
building, and invention.
Evaluation: Determining the value of goods, from coins and
gems to works of art and antiquities.
Healing: Aiding the wounded and sick.
Heraldry: Knowing coats of arms and royal families.
Historical Lore: Knowing important events and personalities from the past.
Military Lore: Knowing strategy, tactics, and famous applications thereof.
Musical Lore: Knowing musical traditions and songs.
Natural Lore: Knowing natural flora and fauna.
Navigation: Planning and following a route from one place
to another.
Religious Lore: Knowing religious traditions and practices.
Research: Making a systematic investigation, usually using
records, archives, and books.
Thieves’ Lore: Knowing the scams, codes, and power structure of criminals and their conspiracies.
Writing: Expressing yourself with the written word.
Perception Focuses
Empathy: Discerning the feelings and emotions of others.
Hearing: Using your auditory sense.
Searching: Finding things that are hidden or obscured, such
as secret doors.
Seeing: Using your visual sense.
Smelling: Using your olfactory sense.
Tasting: Using your gustatory sense.
Touching: Using your tactile sense.
Tracking: Following tracks and other signs of passage.
Strength Focuses
Climbing: Scaling walls and other vertical obstacles.
Driving: Directing and guiding carts, carriages, and other
wheeled vehicles.
Intimidation: Overawing others physically and with threats.
Jumping: Springing and leaping.
Might: Performing feats of raw power, such as lifting or
holding up heavy objects.
Smithing: Crafting metal items, from weapons to jewellery.
Willpower Focuses
Courage: Overcoming fear in the face of adversity.
Faith: Deriving inner strength through spiritual or moral belief.
Morale: Maintaining good spirits and confidence in yourself or your group. NPCs use this focus more than PCs.
Self-Discipline: Focusing your mental energy or controlling
your impulses and emotions.