In the world of Eileria religion is all around. Most races have their own gods and groups supporting that religion and while many are tolerant of others views, some are not. Anyone can join most organisations regardless of class or profession but some will be better suited to different groups but a religion can always use help to spread the word and carry out its deeds.
Religions are trying to recover faith from after the war with many asking questions as to where the gods were while they suffered, to this end they are greatly weakened and trying like most of Fallin to rebuild their power bases.
As part of joining a religion to help spread the word of the gods you can take the Unknown speciality, this gives you access to relevant arcana to that deity you have chosen to follow as per the specialisation. It also gives you access to the divinity spell below, this has 3 standard spells detailed below from which to choose from and each organisation has their own 3 spells that you can also choose from. Arcana spells gained through religious devotion require no MP's but a failure to cast gives a crisis of faith, stopping casting for a number of minutes equal to the number on the stunt die times the level of the spell.
Prayer
Type: Variable TN: 11+ (Increases each time it is cast, each day)
Time: Major Action
Test: Varies
Call out to your deity to request their intercession. Prayer can produce a number of effects. The prayer spell gives you an option initially of three spells that you can choose from, one at Novice, then two at expert level and then three at master. Additionally at religious organisation ranks 2, 5 and 8 you get to choose an additional prayer spell
- Prayer of Healing: Heal 1d6 to an ally that you touch
- Prayer of Luck: You and up to 3 others gain a +1 bonus to either skill tests or damage (your choice) for the rest of the encounter. These bonuses are mutually exclusive.
- Turn Undead: Any undead creatures that can see or hear you within 10 yards must make a Willpower (Courage) test against your spell power or be stricken with fear. Undead that fail the test by 10 or more are destroyed. Undead with the Willpower (Self-discipline) focus are immune to the destruction effect.
Each religious organisation offers advancement as detailed below and is very similar to that of other organisations, although titles and ranks may change. Each group will also offer a selection of Arcana, Talents, Specialisations, weapon groups and focus to choose from dependant on the ideals of their diety.
Level 1 Talent or Specialisation - 500XP
Level 2 Focus - 1000xp - additional prayer spell
Level 3 Stunt (Either new or advantage to existing) - 2000XP - TN drops to 10
Level 4 Talent or Specialisation - 4000XP
Level 5 Focus - 8000XP - additional prayer spell
Level 6 (Either new or advantage to existing) - 16000XP - TN drops to 9
Level 7 Talent or Specialisation - 24000XP
Level 8 Focus - 32000XP - additional prayer spell - TN drops to 8
Level 9 (Either new or advantage to existing) - 40000XP
Level 10 Attribute increase - 50000XP - TN drops to 7