1. Races

Gnome

Gnome race

Demeanor: Gnomes are filled with the insatiable curiosity for knowledge. They adore unravelling puzzles and solving enigmas, and desire to learn facts about every subject possible. Gnomes consider magic to be the pinnacle of all mysteries, so it is not uncommon to find Gnomish spell casters of all sorts. Gnomes love keeping secrets just as much as they do learning them. This interesting detail is reflected in the manner in which Gnomes hide themselves from the eyes of others. Gnomish communities conceal entrances to their underground cities with such cunning that if a location is discovered, it is only because the Gnomes wished it so!  In the area known as Cinnapoint, the Gnomes are much more open and have a city that sprawls out from the underground areas into the plains below the mountains.  They also have a remarkable library that they proudly show and give access to the outside world.

Appearance: Gnomes resemble miniature humans, averaging 4’ in height, with females ranging only a few inches shorter. Gnomes of all ages have wrinkled, leathery skin.

Lifespan: Gnomes have been known to live as long as 300 years, although they average closer to 250 years.

Culture: Gnomes prefer the Shallow Warrens Culture

Religion: The Gnomes of Cinnapoint worship The Pantheon of the Elder Gods but with some differences, in general terms it is all the same gods but the interpretation of what they stand for sometimes differs. To reflect their values and way of life, the Gnomes have their own variations of the gods and goddesses in the pantheon, with some of the major gods and minor gods representing different aspects of knowledge, secrets, and invention. For example, the god of the sun and fire, Dzuwa, is seen as the god of illumination and inspiration, guiding the Gnomes in their quest for knowledge. The goddess of the hunt and wilderness, Hespun, is seen as the goddess of secrets and mysteries, representing the Gnomes' love of hiding themselves and uncovering hidden knowledge. Istorie, goddess of history and libraries and Kisif, goddess of invention and creation are both considered major gods on a par with the seven main gods.  Their orders reflect this in the region of Cinnapoint.

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Character Generation

If you want to play an Edinian, modify your character as follows: 

 Pick one of the following ability focuses: Accuracy (Arcane Blast) or Constitution (Stamina).

• You have dark sight, which allows you to see up to 20 yards in darkness without a light source

• Your Speed is equal to 8 + Dexterity (minus armour penalty if applicable). 

• You can speak and read the Common Tongue and Gnomish.

• Select two additional benefits from the Gnome table. 

Selecting an ability increase counts as both your benefits. Alternatively, the GM may allow you to roll twice to gain two random benefits (roll 2d6 and add them together). 

Gnome
Benefit2d6
Ability Bonus: +1 Constitution
2
Focus: Dexterity (Traps)
3-4
Animal Speech: Select one type of animal(Avians, Canines, Felines, etc).  You can speak to such animals as if you had cast beast speech from the beast Arcana.
5
Focus: Perception (Hearing)
6
Ability Bonus: +1 Willpower
7-8
Focus: Intelligence (Arcane Lore)
9
Focus: Communication (Bargaining) 
10
Ability Bonus: +1 Dexterity
11
Ability Bonus: +1 Intelligence
12