• Pick one of the following ability focuses: Communication (Bargaining) or Dexterity (Stealth).
• Your Speed is equal to 8 + Dexterity (minus armor penalty if applicable).
• Intrepid. When you have the Frightened condition (See Chapter 2: Basic Rules), the penalty you take to all ability tests is –1, rather than the normal –3.
• You can speak and read Halfling and the Common Tongue.
• Select two additional benefits from the Halfling table. Selecting an ability increase counts as both your benefits. Alternatively, the GM may allow you to roll twice to gain two random benefits (roll 2d6 and add them together).
| Halfling | |
|---|---|
| Benefit | 2d6 |
| Ability Bonus: +1 Perception | 2 |
| Steady: When you have any degree of the fatigued condition, you can still take the run or charge actions and you can still move at full speed. | 3 |
| Focus: Communication (Persuasion) | 4 |
| Focus: Dexterity (Initiative) | 5 |
| Focus: Willpower (Courage) | 6 |
| Ability Bonus: +1 Communication | 7-8 |
| Focus: Perception (Hearing) | 9 |
| Focus: Strength (Climbing) | 10 |
| Ability Bonus: +1 Dexterity | 11 |
| Ability Bonus: +1 Accuracy | 12 |