1. Races

Orc

Demeanour: Considered brutes by most races because of their practice of raiding settlements for food  and supplies, orcs are powerful warriors with an undeniable ability to survive in the worst of environments. Most orcs live in wide open areas, although a few cluster around old ruins. In order to survive, orcs scavenge what they can from the land and attack surrounding towns and cities for everything else they need.

Orcs organize themselves into tribes controlled by the most cunning, physically powerful, or magically adept orcs. Orc chieftains maintain their positions through strength and leading successful raids, but they must always be on the watch for rivals who will challenge them to become chief.

Orcs are the most bestial of the intelligent races, with pointed, bat-like ears, slits for nostrils, hairy bodies, broad mouths, often with under bites that expose tusk-like teeth. They stand between five and seven feet in height with broad, sturdy builds. They take no great pains to cultivate their appearance, except to accentuate whichever features make them more intimidating.

Appearance: Orcs stand about 6’ in height, with females ranging only a few inches shorter. All Orcs are extremely muscular and are very large by racial standards, often weighing between 250 and 300 pounds. 

Their skin is dark and blotchy with a greenish tinge, and their hair is coarse. A low, protruding brow, deep set eyes, a flattened, upturned nose and tusk-like teeth often find them mistakenly labelled as monsters by other races at first sight.

Lifespan: The Orcs have an average lifespan of about 80 years, although a few exceptional individuals have lived as long as 95 years.

Culture: Orcs can be found in any community, but prefer the open plains and generally nomadic lifestyles.

Religion: Tribal focused religions very similar to their close cousins, the Trells are the main stay of religion, it is a way of life that is focused on the nature around them.

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Character Generation

If you choose to play an orc, modify your character as follows:

• Pick one of the following ability focuses: Constitution (Stamina) or Strength (Might).

• You have Dark Sight, which allows you to see up to 20 yards in darkness without a light source.

• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).

• You can speak and read Trellian, Orcish and the Common Tongue.

• Select two additional benefits from the Orc table. Selecting an ability increase counts as both your benefits. Alternatively, the GM may allow you to roll twice to gain two random benefits (roll 2d6 and add them together).

Orc
Benefit2d6
Ability Bonus: +1 Constitution
2
Focus: Perception (Smelling)
3-4
Tough: When you have the Dying condition, you may make a TN 15 Constitution (Stamina) test each round. On a success, you become Unconscious with 1 Health
5
Focus: Strength (Intimidation)
6
Ability Bonus: +1 Fighting
7-8
Weapon Group: Bludgeons*
9
Focus: Accuracy (Brawling) 
10
Ability Bonus: +1 Strength
11
Ability Bonus: +1 Willpower
12


* If the class you choose provides this already, you can take the focus Fighting (Bludgeons) instead.