If you choose to play an orc, modify your character as follows:
• Pick one of the following ability focuses: Constitution (Stamina) or Strength (Might).
• You have Dark Sight, which allows you to see up to 20 yards in darkness without a light source.
• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
• You can speak and read Trellian, Orcish and the Common Tongue.
• Select two additional benefits from the Orc table. Selecting
an ability increase counts as both your benefits. Alternatively, the GM may allow you to roll twice to gain two
random benefits (roll 2d6 and add them together).
| Trellian | |
|---|---|
| Benefit | 2d6 |
| Ability Bonus: +1 Constitution | 2 |
| Focus: Perception (Smelling) | 3-4 |
| Tough: When you have the Dying condition, you may
make a TN 15 Constitution (Stamina) test each round.
On a success, you become Unconscious with 1 Health | 5 |
| Focus: Strength (Intimidation) | 6 |
| Ability Bonus: +1 Fighting | 7-8 |
| Weapon Group: Bludgeons* | 9 |
| Focus: Accuracy (Brawling) | 10 |
| Ability Bonus: +1 Strength | 11 |
| Ability Bonus: +1 Willpower | 12 |
* If the class you choose provides this already, you can take
the focus Fighting (Bludgeons) instead.