1. Races

Trellian

Demeanour: Though their fearsome appearance suggests a savage mind, the Trellian are a peaceful race, preferring to tend to their gardens and crafts. It is rare to find a Trellian in a violent profession, although it does occasionally happen.

Appearance: Trellian stand about 6’ in height, with females ranging only a few inches shorter. All Trellian are extremely muscular and are very large by racial standards, often weighing between 250 and 300 pounds. 

Despite their best intentions, the Trellian are an unsightly race. Their skin is dark and blotchy, and their hair is coarse. A low, protruding brow, deep set eyes, a flattened, upturned nose and tusk-like teeth often find them mistakenly labeled as monsters by other races at first sight.

Lifespan: The Trellian have an average lifespan of about 80 years, although a few exceptional individuals have lived as long as 95 years.

Culture: Trellian can be found in any community, but prefer the Sylvan, Underhill, or Rural cultures.

Religion: The Trellion Religion is based of animal spirits with each tribe worshipping their own spirit as primary form of worship while acknowledging all the other animal spirits as part of a whole.  It is very much part of the natural world and each village or settlement will have a Shaman that deals with spiritual matters.

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.

Character Generation

If you choose to play an orc, modify your character as follows:

• Pick one of the following ability focuses: Constitution (Stamina) or Strength (Might).

• You have Dark Sight, which allows you to see up to 20 yards in darkness without a light source.

• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).

• You can speak and read Trellian, Orcish and the Common Tongue.

• Select two additional benefits from the Orc table. Selecting an ability increase counts as both your benefits. Alternatively, the GM may allow you to roll twice to gain two random benefits (roll 2d6 and add them together).

Trellian
Benefit2d6
Ability Bonus: +1 Constitution
2
Focus: Perception (Smelling)
3-4
Tough: When you have the Dying condition, you may make a TN 15 Constitution (Stamina) test each round. On a success, you become Unconscious with 1 Health
5
Focus: Strength (Intimidation)
6
Ability Bonus: +1 Fighting
7-8
Weapon Group: Bludgeons*
9
Focus: Accuracy (Brawling) 
10
Ability Bonus: +1 Strength
11
Ability Bonus: +1 Willpower
12


* If the class you choose provides this already, you can take the focus Fighting (Bludgeons) instead.