ADVENTURES
I'm not going to commit to this complete list of campaigns, but the first 3 are certainly something I'll commit to. Here is the plan:
- Lost Mines of Phandelver - (Levels 1-5) The reclamation of Wave Echo Caves, including the vanquishing of the Black Spider Neezar Al'Karakrin and running the Red Brand gang out of Phandalin.
- Red Hand of Doom - (Levels 5-10) A journey to Mithril Hall is interrupted when an army of gobliniods threatens, the inhabitants of Elsir's Vale all the way to the City of Triboar and beyond.
FUTURE
- Curse of Mithril Hall - (Levels 10) a story yet to unfold, but it is expected that Bryllin Stoneheart removes the tyrant King Under the Mountain, Osric Gemdelver . Currently, this link points to a timeline of the history leading up to Chaotic Gold's arrival.
- Consequences of the Curse - (Levels 11) After removing the usurper Chaotic Gold may want to clean up the mess he has created. I won't say more, but the world is damaged.
- The Red Opera - (one-off variable level) Warlocks from across the planes have made their pilgrimage to the north, where the veil between worlds runs thin and the hidden ones offer their guidance at a price. Maybe we run the characters up to level 16.
IF WE NEED TO CONTINUE
Honestly, I'm not sure that the 5e System will properly stand up to higher-level campaigning without a change or two. Many say spell casters are way over-powered at 12 +. With that said, I have an idea to perhaps "fix" it involving changing the nature or Long and Short Rest. Essentially,
- Short Rests - They are shorter... like one hour.
- Long Rests - Casters will want more days of rest, martial will be more powerful in longer engagements.
- Hit Points - All of them.
- Spell Casters - Casters only get back spells equal to their level. For example, a 12th level cleric could regain 12 levels of spells and they have 47 levels of spells (4x1st, 3x2nd, 3x3rd, 3x4th, 2x5th, 1x6th). They'd take 4 days of resting to get them all back. Or maybe we give them back 24 slots.
NIXED IDEAS
These are okay, but It think they will work better at a lower level.
- Sands of Time - A ragged-looking girl in her early teens presents the characters with an ancient map to a forgotten Quarzhasaati city
- Shadows of the Past - The awakens on the Broken Plains of the Shadow Plane about to become the dinner for a band of roaming demons
OWNERSHIP
The party owns a 10% membership in Wave Echo Caves which is said to have deposits of mithril, and other minerals as well as a magical device known as the Forge of Spells. Note Bene: In the interest of fairness and ease of accountability these funds will extend to the new members (Pimzin Teabottle & Thorne) as well in 2% shares.