1. Quests

Drive away the Hobgoblin Raiders

Completed

“Our town is under attack,” the speaker begins. “Hobgoblin raiders have been harrying our lands for several days now. They’ve attacked and killed people in the outlying homesteads, and they’ve been waylaying travelers along the Dawn Way.” Captain Soranna adds, “We’ve had some trouble with them before—a quick raid on homesteads on the west side of the river, usually not that bad—but this is different. It looks like a large, aggressive tribe has moved down out of the Star Mountains. Frankly, I fear they might be numerous enough to sack the town.” “Beyond the immediate threat to our homes, the road is our lifeblood,” the Speaker continues. “If the hobgoblins make the Dawn Way impassable to the west, trade won’t come this way, and we’ll be ruined. Not only do we need to repel the raiders from our town, but we’ve got to keep that road open. Can you help us do it?” 

There may be three bands of 15-20.

Remove them as a threat and receive 2500gp

A successful evacuation is worth:

VICTORY POINTS = 2 --- no victory points for this, but points for evacuating.

It's an ARMY!!!

The Red Hand horde is gathering at Cinder Hill, preparing to march on Noanar's Hold. The horde includes several thousand goblinoid warriors, under the command of fanatical priests of Tiamat.

Four commanders (or Wyrmlords) lead the Red Hand;

And the supreme leader:

  • Azarr Kula powerful cleric of Tiamat. Azurr Kul dwells in a massive temple in the heart of the mountains, but Koth does not know its exact location