When you have selected a valid target, you make an Attack roll. The dice pool for melee attacks is Close Combat + Might, while Athletics and Firearms cover thrown weapons, archery, and guns, respectively, and use different Attributes depending on the range of the target.
If you roll enough successes to exceed their Defense, your attack succeeds. After succeeding, you may spend additional successes to apply Stunts which range from dealing damage to more cinematic effects, such as tripping or disarming your opponent. Knacks and Boons may also grant additional Stunts.
TYPES OF ATTACKS
- Combat: Close Combat Attack
- Combat: Ranged Attack
- Combat: Grapple (Must establish grapple first with Close Combat Attack)
- Combat: Thrown Attack
- Combat: Other Actions