Medium humanoid (half-elf), neutral good
Armor Class 12 (tavern clothes)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR 10 (+0) DEX 14 (+2) CON 16 (+3) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)
Skills Persuasion +5, Insight +4, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Elvish
Challenge 1/2 (100 XP)
Background: Guild Artisan Feature: Guild Membership
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Multiattack. Dathan makes two attacks, either with his dagger or his charismatic presence.
Charismatic Presence. Dathan can use his charm and wit to distract or entertain those around him. As an action, he can attempt to persuade or distract one creature within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or become charmed or distracted (Dathan's choice) for 1 minute or until they take damage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bartender's Expertise. Dathan is proficient in brewing, bartending, and mixing cocktails. He can identify poisons, create special concoctions, and assess the quality of alcoholic beverages with expertise.
Equipment Tavern clothes, dagger, a set of bartending tools, a purse containing 20 gp
Personality Traits Dathan is a jovial and gregarious tavern owner who enjoys the company of his patrons. He is known for his sense of humor and his ability to make anyone feel at home in the Horned Eel Tavern.
Ideal Community: Dathan values the sense of community and believes in the power of bringing people together through food, drink, and camaraderie.
Bond Dathan is deeply attached to Latestep and the Horned Eel Tavern, and he considers the tavern to be the heart of the town.
Flaw Dathan's love for the tavern and its patrons can sometimes make him overly indulgent, even in situations that require more discipline.