1. Characters

Methan Dredd

King of Methbar
NPC

Medium humanoid (tiefling), lawful neutral

Armor Class 15 (royal attire)

Hit Points 88 (16d8 + 16)

Speed 30 ft.

STR 10 (+0) DEX 14 (+2) CON 12 (+1) INT 18 (+4) WIS 14 (+2) CHA 20 (+5)

Skills Insight +6, Deception +9, Persuasion +9

Senses Darkvision 60 ft., Passive Perception 12

Languages Common, Infernal, Orcish

Challenge 6 (2,300 XP)

Background: Noble Feature: Position of Privilege

Special Traits

Infernal Charisma. Methan Dredd uses his infernal heritage to his advantage when negotiating with others. He has advantage on Persuasion and Deception checks.

Ruler's Authority. Methan Dredd can use his presence and authority to command others. As an action, he can force one creature within 30 feet to make a DC 16 Wisdom saving throw. On a failed save, the target is charmed and obeys Methan's commands for 1 minute or until it takes damage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tactical Acumen. Methan Dredd is a skilled strategist. He can use a bonus action to grant advantage on one ally's next attack roll or ability check within 30 feet. This effect lasts until the start of his next turn.

Actions

Cane (Quarterstaff). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Multiattack. Methan Dredd makes two melee attacks with his cane, or one attack with his cane and one with his Infernal Presence.

Infernal Presence. Methan Dredd can use his infernal charisma to manipulate or intimidate others. As an action, he can attempt to persuade, deceive, or intimidate one creature within 30 feet. The target must succeed on a DC 17 Charisma saving throw or be charmed, frightened, or deceived (Methan's choice) for 1 minute or until it takes damage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Equipment Royal attire, a cane (quarterstaff), a crown, a purse containing 500 gp

Personality Traits Methan Dredd plays to his sinister and fearful image when negotiating trades, and some view him as cruel. He sees himself as a realist and a cunning diplomat who values the interests of Methbar above all else.

Ideal Realism: Methan Dredd values practicality and the prosperity of Methbar, and he believes in doing whatever is necessary to secure his city's power and wealth.

Bond Methan Dredd is deeply committed to the welfare and advancement of Methbar and its tiefling inhabitants. He sees his role as king as a sacred duty to protect and lead his city.

Flaw Methan's ruthless and manipulative approach to diplomacy can sometimes make him appear sinister and untrustworthy, even to those he deals with.