Armor Class 13 (leather armor) Hit Points 27 (5d6 + 10) Speed 25 ft.
STR 10 (+0) DEX 16 (+3) CON 14 (+2) INT 12 (+1) WIS 12 (+1) CHA 18 (+4)
Skills Animal Handling +3, Persuasion +6
Senses passive Perception 11 Languages Common, Halfling
Challenge 1/2 (100 XP)
Lucky. When Mon Mon rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
Halfling Nimbleness. Mon Mon can move through the space of any creature that is of a size larger than his own.
Brave. Mon Mon has advantage on saving throws against being frightened.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Enthusiastic Encouragement. As a bonus action, Mon Mon can inspire an ally within 30 feet that can hear him. The ally gains advantage on their next attack roll or saving throw.
Evasive Maneuvers. Mon Mon can use his reaction to impose disadvantage on an attack roll against him or a creature within 5 feet of him.
Pet Emporium Charm. Mon Mon can attempt to charm a creature within 15 feet that can see and hear him. The creature must succeed on a DC 14 Wisdom saving throw or be charmed by Mon Mon for 1 minute.
Reactions
Lucky Dodge. When Mon Mon is subjected to an effect that allows him to make a Dexterity saving throw to take half damage on a success, he instead takes no damage on a success and half damage on a failure.
Background: Mon Mon, a charismatic and eccentric halfling, has carved a niche for himself in Calmhold with Mon Mon's Pet Emporium. His shop is a haven for all things furry, feathery, and scaly, and his passion for creatures of all kinds is infectious. Mon Mon's wide grin and infectious laughter make his emporium a popular spot in the city, drawing adventurers and locals alike. Despite his small stature, Mon Mon's charm and wit make him a well-known figure in Calmhold.
Equipment: Leather armor, dagger, shortbow, a set of colorful clothes, a pouch containing 15 gp, a pet mouse named Whiskers.