1. Characters

Fino Pino

Bard Manager

Armor Class 11 Hit Points 27 (6d8) Speed 30 ft.

STR 10 (+0) DEX 12 (+1) CON 11 (+0) INT 14 (+2) WIS 10 (+0) CHA 16 (+3)

Skills Insight +2, Persuasion +5

Senses passive Perception 10 Languages Common

Challenge 1/2 (100 XP)

Merchant's Shrewd Eye. Fino has advantage on Wisdom (Insight) checks related to assessing the value of items or negotiating deals.

Actions

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 1) piercing damage.

Negotiator. Fino can use his action to attempt to persuade a creature within 30 feet that can hear and understand him. The target must succeed on a DC 13 Wisdom saving throw or be charmed by Fino for 1 minute. A charmed creature regards Fino as a trusted ally. If Fino or his companions harm the charmed creature, the effect ends.

Reaction

Quick Escape. Once per round, when a creature makes a melee attack against Fino and misses, he can use his reaction to disengage and move up to half his speed without provoking opportunity attacks.

Background: Fino Pino, a seasoned merchant originally from the grasslands of Delva, has established himself in the bustling city of Calmhold. His business acumen and knack for recognizing talent led him to manage a group of talented bards who now enchant the taverns of the city. Fino is known for his shrewd negotiating skills and the keen eye he brings to assessing the value of various goods. Despite his somewhat reserved demeanor, Fino is well-respected among both merchants and musicians in Calmhold.

Equipment: Dagger, shortbow, fine clothes, signet ring, a set of merchant's tools, a pouch containing 15 gp.

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