- Alertness: +2 to Notice rolls.
- Formation Fighter: Increase Gang Up bonus by an additional +1 (max. still +4).
- Size -1: Reduce Size (and therefore Toughness) by 1.
- Environmental Weakness (Cold): The species suffers a –4 penalty to resist a particular environmental effect, such as heat, cold, etc. If the being suffers an attack based on that form, the penalty acts as a bonus to damage.
Kobolds are small and reptilian, standing around three feet tall. They have scaled skin, often mottled and patchy; vaguely dragon-like heads with large eyes and sharp teeth. Besides that there is a great deal of variation between different families of kobolds - some have horns or spikes running down their backs; others have vestigial wings or fin-like ears.
Small and cunning, kobolds are known for their use of traps and teamwork to taken down enemies; kobolds revere dragons and indeed believe they were created by dragons thousands of years ago in order to do their bidding. Although dragons in this day and age are a rarity, each kobold clan is founded around the name and legend of some ancient dragon.