0 or lower: I can give disadvantage
1-4: Nothing
5-9: Player receives inspiration at the start of each adventure.
10-14: A gift from the Margreve (a box with chips of wood that have runes written on each of them. Can turn a weapon or armor in +1 if thrown into a fire with this wood.)
15-19: A visitation from the Margreve, stat bump of +2, player's choice.
20-??:
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Action Modifiers |
Module Modifiers |
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Hollow: If the characters prevent any additional villager deaths, they receive a +1 bonus to their Margreve status. The Honey Queen: Characters who come to a peaceful agreement with the Honey Queen receive a +1 bonus to their Margreve status. Characters who destroy the queen instead receive a –2 penalty. The Vengeful Heart: Characters who successfully guide Chairo and the children to Wheedon receive a +1 bonus to their Margreve status. If they also cause Eagehrt to pay for his deeds, they receive an additional +1. Challenge of the Fang: The character who successfully completes the challenge receives a +2 bonus to their Margreve status. The Griffon Hatchling Heist: If Lesharrk’s final attitude toward the heroes is helpful, they receive a +1 bonus to their Margreve status. If her attitude toward them is unfriendly or hostile, they instead receive a –2 penalty. Gall of the Spider Crone: If the heroes rescue Flawn and prevent him from harming himself, they receive a +1 bonus to their Margreve status. Blood and Thorns: If the heroes destroy all the undead allies of Catchweed, they receive a +2 bonus to their Margreve status. Grandmother’s Fire: If the heroes destroy all the Ghost Knights of Doresh, they receive a +1 bonus to their Margreve status. The Vengeful Dragon: If the heroes befriend Mama Cana and secure her aid, they receive a +1 bonus to their Margreve status. |