1. Notes

Margreve Status

0 or lower: I can give disadvantage

1-4: Nothing

5-9: Player receives inspiration at the start of each adventure.

10-14: A gift from the Margreve (a box with chips of wood that have runes written on each of them.  Can turn a weapon or armor in +1 if thrown into a fire with this wood.)

15-19: A visitation from the Margreve, stat bump of +2, player's choice.

20-??:

 

Action Modifiers

Module Modifiers

  • Damaging the Margreve  –1 to –4
  • Break a sworn oath –2
  • Destroy a creature acting on –4 behalf of the Margreve
  • Cast blight –1
  • Cast horrid wilting –2
  • An ancestor was an invader –1 to –4 of the Margreve
  • Cast an 8th-level spell +1
  • Cast a 9th-level spell +1
  • Save an agent of the Margreve +1
  • Defeat an intelligent undead +1 of at least CR 5 +1
  • Protect the Margreve from an imminent threat +1 or +2 
  • Restore a damaged portion of the Margreve +1 or +2 

 

 

 

 

Hollow: If the characters prevent any additional villager deaths, they receive a +1 bonus to their Margreve status.

The Honey Queen: Characters who come to a peaceful agreement with the Honey Queen receive a +1 bonus to their Margreve status. Characters who destroy the queen instead receive a –2 penalty.

The Vengeful Heart: Characters who successfully guide Chairo and the children to Wheedon receive a +1 bonus to their Margreve status. If they also cause Eagehrt to pay for his deeds, they receive an additional +1.

Challenge of the Fang: The character who successfully completes the challenge receives a +2 bonus to their Margreve status.

The Griffon Hatchling Heist: If Lesharrk’s final attitude toward the heroes is helpful, they receive a +1 bonus to their Margreve status. If her attitude toward them is unfriendly or hostile, they instead receive a –2 penalty.

Gall of the Spider Crone: If the heroes rescue Flawn and prevent him from harming himself, they receive a +1 bonus to their Margreve status.

Blood and Thorns: If the heroes destroy all the undead allies of Catchweed, they receive a +2 bonus to their Margreve status.

Grandmother’s Fire: If the heroes destroy all the Ghost Knights of Doresh, they receive a +1 bonus to their Margreve status.

The Vengeful Dragon: If the heroes befriend Mama Cana and secure her aid, they receive a +1 bonus to their Margreve status. 

  •  

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.